Dr Frankenstein has created a human being four years ago but the monster fled. After nearly forgetting about it the Doctor's 22 years old sister is killed by a monstrous giant. Frankenstein has to find and destroy his creation before he kills more innocents. An adventure game adapted from the famous 19th century horror book.







Commodore 64

© 1987 CRL  

PAL / NTSC

Tape / Disk















1 Player

Keyboard

















Written by Rod Pike

Graphics by Jon Law

















Adapted from the Book
© 18?? Mary Shelley

















Released in July? 1987


















Distribution by Electronic Arts


















The password for part three
is 'PROMETHEUS'


















Cover

















Disk













Manual


















Walkthrough



PART 1:
(You begin in a cabin in the forest) LOOK, GET MONEY, W, D, EXAMINE ROOM, SIT 
DOWN, WAIT (your dad arrives. He gives you a knife), STAND UP, EXAMINE CHAIR 
(ah! Your money has fallen out of your pocket), GET MONEY, EXAMINE CHIMNEY, GET 
PICTURE, E, SEARCH GARDEN (you find a chest), EXAMINE CHEST, REMOVE HINGES WITH 
KNIFE (you find and take a rope), E, N, N, E, N, W, LOOK AROUND, CLIMB PINE (a 
bear is chasing you), WAIT (until it is 4 feet away), JUMP ONTO FLOOR (the 
scared bear knocks down the tree which forms a bridge over the gap), N, N, N, N 
(you buy some hemp and some matches), S, S, E, LOOK AROUND, GET BUCKET, ENTER 
BOAT, UNTIE ROPE (it sails to the middle of the bay(?) But there's a hole in 
it!), OPEN TIN, REMOVE HEMP FROM TIN, PUT HEMP IN LEAK (you may now sail on), 
PUT MATCHES IN TIN (so they won't get wet), CLOSE TIN, BALE BOAT * 4 (with the 
bucket. The wind brings you to the opposite shore), E, LOOK AROUND, TIE ROPE TO 
STUMP, D, DIG (you uncover a stone), GET STONE, N, N, N, W, THROW STONE AT WOLF 
(the wolf is killed), E, E, N, W, N, E, GET WOOD, W, S, E, S, W, S, W, CUT WOLF 
(the other wolves pounce on it), N, EXAMINE CAVE, GET STAFF, OPEN TIN,
REMOVE MATCHES, LIGHT WOOD (the monster appears!), GIVE PICTURE TO MONSTER 
(while he looks at it you make your escape...)


PART 2:
(You start in a cabin) SAY, WHY ARE YOU CRYING (they tell you about the 
monster), SLEEP, N (they have commited suicide), S, LOOK AROUND, S, E, E, S, S, 
W, PRAY (a preacher arrives), SAY, HELLO (a hint), E, N, N, N, E, S, LOOK 
AROUND, GET HAMMER, HIT ANVIL WITH HAMMER * 3 (the smith appears), SAY, CAN I 
WORK HERE (you get a job and money), N, E, S, E (to buy some weapons), W, N, N, 
N, W, S (you buy some food), E, E, LOOK AROUND, N (you ride up the mountain), E 
(you reach a cabin), LOOK AROUND, GET PAPER, READ IT (it is from the monster), 
DROP IT, EXAMINE WINDOW (He is outside!), E, N (he runs up the mountain), S, E, 
E, E, E, EXAMINE ICE, RUB ICE (a man is frozen into the ice!), N, LOAD GUN, AIM 
AT ICE, FIRE GUN (the ice breaks, but you are safe), S, GET PICKAXE, N, W, W, 
MAKE HOLE, U, REST, MAKE HOLE, U, REST, MAKE HOLE, DROP PICKAXE, U, N, N, W, U, 
E, REMOVE BOARDS (this leaves a hole in the floor), JUMP ACROSS GAP, E, W (He 
follows you), JUMP ACROSS GAP (He doesn't see it and falls down), W, D, E, LOAD 
GUN, AIM AT MONSTER, FIRE GUN (the end of Frankenstein's monster. You find his 
diary... 


PART 3:
(You begin in Frankenstein's lab) THINK, LOOK AROUND, EXAMINE SINK, LOOK INTO 
WATER (you see yourself!), DRINK WATER, EXAMINE BENCH, GET BOOK, OPEN IT, 
EXAMINE IT (it makes no sense, since you can't read - yet), CLOSE IT, N, WATCH 
COUPLE, LISTEN, W (you are discovered - the man shoots you), RUN (you reach the 
mountains), E, E, E, S, E, N, SEARCH BEACH, GET SALT, PUT SALT ON WOUND (this 
cleans your wounds. You faint and wake up later on - almost healed), W, W, N, 
EXAMINE BUSHES (two fruits on it), GET STRANGE FRUIT, SMELL STRANGE FRUIT (it 
is poisonous), GET PECULIAR FRUIT, SMELL PECULIAR FRUIT, EAT PECULIAR FRUIT (this 
quenches your hunger), E, N (you walk through the woods for days), E, N (you 
remember that houses mean people - this gives another 5 IQ points), W, W, N, 
LISTEN (you overhear some angry voices from the house), E, WAIT (some men go 
hunting for you), N, LOOK AROUND (there is a shed to the west), EXAMINE SHED, 
OPEN CAREFULLY DOOR, W, LOOK AROUND, LOOK THROUGH GAPS * 3 (the young couple 
leaves - the old man stays behind), OPEN CAREFULLY DOOR, E, S, W, N, LOOK 
AROUND, (you talk to the man and then return to the shed), LOOK THROUGH GAPS * 2 
(Time passes. Suddenly, one morning, a lion is outside your shed), CUT STRANGE 
FRUIT, PUSH SEGMENT UNDER DOOR (the lion eats this and is no more), LISTEN, 
LISTEN (months pass. You learn to read), OPEN BOOK, READ IT (you learn the truth 
about yourself), OPEN CAREFULLY DOOR, E, S, W, N, (you get into a fight with the 
young man who is killed. This is the end of the story!)

Note: the use of the fruits might be randomized - so maybe the peculiar one will
be poisonous.


written by Jacob Gunness on March 20th, 1990