Your uncle is a vampire expert. So you and him drive out to a lonely village where you probably gonna meet some
undead creatures and the Count. Adventure with good graphics and weak parser.
© 1988 Interactive Technology
PAL / NTSC
Coding from the tool 'GAC'
Written by Martyn Westwood
Released in August 1988
Re-released on Tape by
Guild Adventure Software in October? 1992
CHAPTER I (Start in a coach which drops you outside an inn), IN, N, EXAMINE BAR (see a quill, the register and a bell), EXAMINE QUILL (writing tool), EXAMINE REGISTER (blank leather book), EXAMINE BELL (hand bell), RING BELL (the innkeeper arrives and picks up a key then asks if you want two rooms or just one), ONE (he asks you to sign the register), SIGN REGISTER (you receive the key which uncle takes... the hunchback enters and goes behind the bar), EXAMINE SIGN ("Bang on the bar for a drink"), BANG ON BAR (you are asked if you want a drink), YES (a glass if filled with vodka), EXAMINE GLASS, DRINK VODKA, S, E (you are sitting at a table with a gardener and a gravedigger), ASK GARDENER ABOUT CASTLE (a strange place... no one has ever returned... the count and his son are never seen during the day... there is talk of strange rituals), ASK GRAVEDIGGER ABOUT RITUALS (many people have disappeared, all taken before midnight... they can only be sacrificed at midnight at something called The Dance of the Vampires). W (you are taken to your room where you sleep and dream... you are sitting in a gipsies tent in the centre of small fairground where you can see an oak table and a magical orb, a crystal ball and gypsy... she tells you to cross her palm with silver and she'll tell your fortune), INVENTORY (you have a silver coin), CROSS GIPSIES PALM WITH SILVER (she says you are in mortal danger... the land you have entered is the Carpathian Mountains... you are told to go back and never return... the mist sweeps out from the crystal ball engulfing you... when the mist finally clears you are in a long corridor...you awake to find the innkeeper rushing in to say that Tanya has been taken... he tells you to look after his wife while he goes to the village for help), OUT, U, S (you save Anna just in the nick of time), EXAMINE WINDOW (slightly open), CLOSE WINDOW, OUT, D, D, N, N (behind the bar), EXAMINE SHELVES (there are three, the top one has a large barrel of ale, the second one is full of vodka bottles and the third is bare), TAKE SHELF, TAKE NAILS. S, S, U, U, S (Anna's room), NAIL WOOD TO WINDOW, EXAMINE WINDOW (it is now boarded up), INVENTORY (uncle has in his bag a key and a book... the innkeeper enters, takes Anne and dashes out... the gravedigger and the gardener enter asking for the innkeeper... you are told you must travel up into the mountains and get the help of the count)...... END OF CHAPTER 1). CHAPTER 2 (Start standing before the entrance to the castle), INVENTORY (you have uncle's bag), EXAMINE CLOCK (icicles hang from the hands), E, N (by a large wall - note the footprints stop here), TAKE RAG, N, W, N (graveyard), TAKE SHOVEL, EXAMINE GRAVES (two new unoccupied graves lie in the corner), IN (crypt), EXAMINE COFFIN (the lid is made of heavy stone), OPEN COFFIN (the lid shatters and a face says "It's not midnight yet", turns over and goes back to sleep), EXAMINE COFFIN (inside is rotting corpse - note you cannot get the handkerchief), OUT, S (by shed), TAKE STICK, IN (potting shed), TAKE BOX, EXAMINE BOX (full of matches), TAKE STOVE, OUT, E. CLIMB VINE (balcony), U (roof of castle), S, S (beside three chimney pots), EXAMINE CHIMNEY (smoke is coming out), GET LADDER, S (edge of ledge with a drop), JUMP DOWN (to a ledge - uncle lands beside you), IN (to a crypt - note uncle gets stuck in the window), GET SPONGE, W (small room - the count's son is here and prevents you opening the chest), EXAMINE CLOCK (it's erratic... you see a key behind the pendulum), GET KEY (the pendulum's in the way), TIE SPONGE TO STICK, STOP PENDULUM WITH STICK, TAKE KEY, E, E (brick tower), W (entrance), PUT RAG IN STOVE, LIGHT RAG WITH MATCHES (the icicles on the clock face begin to melt and the hands become clear of ice), DROP LADDER, CLIMB LADDER, WIND CLOCK (the clock strikes several times... the ladder collapses underneath you and you fall down... you notice a corpse), EXAMINE CORPSE (it's whistling), E, N, N, W, N, IN (crypt), EXAMINE COFFIN (see a club), TAKE CLUB, OUT, S, E. S (by wall where the footprints stop), DIG WITH SHOVEL (the snow shovel uncovers a small door hidden in the ground), D (to a small dingy room), EXAMINE HUNCHBACK, HIT HUNCHBACK WITH CLUB (he falls dazed), EXAMINE HUNCHBACK (he has deep pockets in his coat), EXAMINE POCKETS (you find a cross), TAKE CROSS, U, N. CLIMB VINE (balcony), EXAMINE WINDOW (light shines and inside a fire burns), W (central balcony), EXAMINE WINDOW (light shines and inside a fire burns), W (west balcony), EXAMINE WINDOW (it's dark... a wire frame holds the glass together), TAKE WIRE, E, E, U, S, S, S (edge of ledge), JUMP DOWN (uncle's legs are hanging out of the window), PULL UNCLES LEGS (so you can get through), IN (crypt), W (small room), EXAMINE MAN (the count's son is in his early twenties and wears a red lined cape), SHOW CROSS TO MAN (he staggers back and leaves the room), EXAMINE DRAWERS, OPEN DRAWER, EXAMINE DRAWER (you find a red book), TAKE BOOK, EXAMINE BOOK (on hypnotism), E, E (by brick tower), W (entrance), TAKE LADDER, E, N, N, CLIMB VINE (balcony), U (roof), S, S, S (edge of ledge), JUMP DOWN, PULL UNCLE'S LEGS (again), DROP LADDER, CLIMB LADDER, N, N, N, D, D, S (by wall), D (dingy room), HYPNOTISE HUNCHBACK, OPEN DOOR WITH WIRE, W......... END OF CHAPTER 3). CHAPTER 3 (Start in the castle hall where the hunchback bids you to follow him), N (dining room), TAKE CHAIR, TAKE GLASS, TAKE TRAY, EXAMINE NOTE (from the count), OUT, S, W (laboratory), EXAMINE ROD (two inches long and flat at both ends), EXAMINE GRINDSTONE, TELL UNCLE TO TURN GRINDSTONE, SHARPEN ROD ON GRINDSTONE, TAKE ROD, OUT, E (sitting room), TAKE BOTTLE, EXAMINE BOTTLE (full of soda), EXAMINE CABINET (see a drinks dispenser), EXAMINE DISPENSER (it's empty... there is a 1-3 litres mark), FILL DISPENSER TO TWO LITRE MARK WITH SODA, OPEN DOOR (of cabinet), EXAMINE SHELF (on it is a tablet), TAKE TABLET, OUT, N, N (ballroom), DROP CHAIR, STAND ON CHAIR, PULL CHANDELIER (it comes crashing down), TAKE CHANDELIER, S, W (back to dining room - the count and his son are now here), LOOK, DRINK WINE (you are escorted to your room). OUT, U, W, N (red bedroom - you are drowsy... uncle rushes in from the east saying his door is locked), EXAMINE DOOR (attached to the wall by heavy brass hinges which are fixed to the wall by screws), UNSCREW SCREWS WITH ROD (the door falls off onto your head), TAKE DOOR, E (into green bedroom), TAKE CANDLE, W, OUT, E, D, S, W (laboratory), EXAMINE TABLE (you see a bunsen burner, flask and tubing), HOLD GLASS UNDER TUBE, PUT CANDLE IN FLASK (heat from the bunsen burner melts the candle and molten wax oozes through the tubing and into the glass), OUT, N, E (study), EXAMINE DESK (see a dictionary), TAKE DICTIONARY, PUT DICTIONARY ON BOOKCASE (the shelf creaks and the floor shudders as it spins around quickly... you find yourself standing on the edge of a very deep hole), EXAMINE ROPE (it's tied to an oak beam high above you), PULL ROPE (the beam comes apart freeing the rope and it falls at your feet), TIE ROPE TO CHANDELIER, TIE ROPE TO POLE, THROW ROPE (it lands across the hole where the chandelier fixes itself to the pole), N (far side of crevasse). N (alcove), EXAMINE CELL (it's fenced in with long iron bars but the door does not fit as snugly as the bars and has a gap of two inches between the door and the floor... Tanya is in the cell), EXAMINE COFFIN (chipboard and holding the body of the Innkeeper), GLUE DOOR TO COFFIN WITH WAX, EXAMINE COFFIN (now sealed), EXAMINE PAINTING, TAKE PAINTING, EXAMINE TABLET (a Mickey Finn), PUT TABLET IN GLASS, FILL GLASS WITH SODA, PUT GLASS ON TRAY, SLIDE TRAY UNDER DOOR (Tanya drinks it then falls unconscious), S, S, EXAMINE BOOKCASE, TAKE DICTIONARY (the room spins again), OUT. N (ballroom), EXAMINE WINDOW (there's a thick coat of dust on the window sill... the curtains are open), REST PAINTING ON SILL, PULL CORD, EXAMINE CURTAINS (now closed), S, S (hall), EXAMINE CLOCK (to see the time), N, EXAMINE COAT RACK, N, EXAMINE ALTAR, LOOK, S, S, EXAMINE CLOCK (waiting for midnight), N (you are thrown out... guests will now be arriving for the Dance of the Vampires... the first two corpses will hang their coats on the coat rack... keep examining things until the count's son is in deep conversation with the third corpse to arrive), TAKE COATS, WEAR COATS, N (you now enter... the count is standing over the altar), PULL CORD (revealing the picture of the new day dawning... everybody dives for safety... the count joins them and drops a knife), TAKE KNIFE, EXAMINE ALTAR (tied to it is Anna... the leather thongs are securely tied), CUT THONGS WITH KNIFE (releasing Anna), S, U, W (end of balcony), JUMP OUT OF WINDOW.