You command a space ship on a 3D grid which is constantly attacked, shoot 15 white saucers to advance to the next level. Some enemies can only
be avoided.
NTSC / PAL
16KB Cartridge / Disk / Tape
1 to 4 Players not simultaneously
Joysticks in Port 1 and 2
Original Concept by Dave Rolfe
C64 Development by Action Graphics
Coding, Graphics and Sound FX by
Jay Fenton and David Thiel
Released in June? 1984
Re-released on Tape by Firebird
Original Price £1.99
BEAMRIDER (c) 1983 1984 ACTIVISION INC. THE GAME -------- A huge bearn matrix has formed within the vicinity of your home planet, and bearer ships are at this very moment launching at attack. Your mission is to infiltrate the matrix and annihilate all enemy craft. LOADING ------- COMMODORE 64 OWNERS 1. Connect the cassette unit to your Commodore according to the User Manual. 2. Place the rewound cassette into the cassette unit, and press PLAY. 3. Press RUN/STOP and SHIFT simultaneously on your Commodore. COMMODORE 128 OWNERS 1. Switch OFF your Commodore 128, and switch it back on whilst holding down the COMMODORE key. 2. Now follow the instructions for Commodore 64 owners above. NOTE: Full loading instructions can be found in your Commodore Manual. PLAYING THE GAME ---------------- JOYSTICK CONTROLS Left=Move Left Right=Move Right Up=Fire Energy Torpedo Fire=Fire Laser Bolt Beamrider is a game for one or two players and can be started from sectors 1, 5 or 10 by pressing the function keys. Your vessel appears at the bottom of the screen. There are seven different types of beamer ship to be dealt with, the most important of which are the white saucers, 15 of which must be destroyed before one can proceed to the next level. Your must also be careful to avoid the indestructable 'Kamikaze' craft. Contact with the yellow rejuvenators adds another ship to your reserve. However, if shot, the burning debris hurtles towards you and contact then proves fatal. When the 15 saucers have been destroyed, you must attempt to destroy the Mother Ship, which is guarded by swarms of green suicide ships. To destroy the Mother Ship, you have 3 energy torpedos, launched by pressing the joustick forward. A direct hit from the torpedo causes the Mother Ship to explode, and a bonus is awarded according to the level and the number of ships remeaining. WARNING: Copyright subsists in all Firebird Software, documentation and artwork. All rights reserved. No part of this sofware may be copied, transmitted in any form, or by any means, hired or lent without the express permission of the publisher. If this program is faulty, or fails to load, please return it to the address below CLEARLY MARKED 'RETURNS' and it will be replaced free of charge. This offer does not affect your statutory customer rights. Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A 1PS Firebird and the Firebird logo are registered trademarks of British Telecommunications plc
1. | 258,906 | 1570 | Sector 44 | PAL | |
2. | 64,062 | Werner | Sector 21 | PAL | |
3. | 57,090 | James Carter | Fresno, CA | ||
4. | 53,844 | Blubarju | Sector 19 | PAL | |
5. | 43,762 | Rough | Kirchseeon | Sector 18 | NTSC CCS64 |
6. | 20,070 | Karsten | Herford | PAL | |
7. | 16,548 | Spider | Straßkirchen | PAL | |
8. | 15,436 | Honey | Stadthagen | PAL | |
9. | 13,960 | Robotron 2084 | Sector 10 | PAL | |
10. | 10,752 | Sledgie | Hannover | Sector 8 | PAL |
11. | 2,056 | Snowflake | Berlin | PAL |
1. | 43,762 | Rough | Kirchseeon | Sector 18 | NTSC CCS64 |