VIRGIN MASTERTRONIC




    
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A plain simple basketball game. No options screen or league mode, just a trainings section helps you to learn the few possible moves. There are worse than these.







Commodore 64

© 1989 Virgin Mastertronic  

NTSC (minimal flicker on PAL)

Disk / Tape
















1 or 2 Players simultaneously

Joysticks in Port 2 and 1
















Coding by Andrew Routledge

Graphics by Chris Collins

Music by Tim Follin
















Released in December 1989


















Imported to North America
by Melbourne House in December 1989


















Cover (Virgin Mastertronic)


















Cover (Melbourne House)


















Manual



            Magic Johnson's Basketball
            --------------------------
            Copyright/Publisher: Virgin Mastertronic, Programmed By: Andrew 
            Routledge, Graphic Art By: Chris Collins, 
            Music & Sonics By: Tim Follin, Release Year: 1990, Genre: 
            Basketball, Number Of Players: 1 or 2 

            Catch The Magic!
            Now you can slam dunk like the pro's! Magic Johnson's Basketball is 
            slammin' jammin' basketball action. It's simple enough for 
            beginners, and challenging enough for pro's. Play against the 
            computer or an opponent. Head for the hoop, and slam dunk the ball. 
            You can shoot 3-pointers and other special plays. The better you 
            get, the better your salary gets. 
            Getting In The Action
            Magic Johnson's Basketball is fast-paced basketball for up to two 
            players. 
            Press 1, 2 or 3 to begin. 
            Each game consists of four quarters. At the end of a quarter, the 
            referee will sound his whistle and play will stop. Pressing either 
            of the fire buttons will begin the next quarter. If the score is 
            tied at the final buzzer, additional quarters will be played until a 
            winner is determined. 
            At the start of each quarter, a jumpball is played to decide which 
            team gains initial possession of the ball. The referee throws the 
            ball into the air, and each team jumps and tries to knock the ball 
            to a teammate. 
            On offense, go for 2 or 3 pointers, depending on your distance when 
            you shoot a ball. On defense, guard your basket from the other team 
            and even try to steal the ball. Don't forget to go for the rebound. 
            Once the offense has entered their opponents half of the court, they 
            are not permitted to carry or pass the ball back across the center 
            line. If they do, a back court violation occurs and the ball is 
            given to their opponent for an in- bound. 
            Only 5 team fouls are permitted each quarter. Each additional foul 
            awards 2 free throws to the offended side. If the fouling team has 
            under 5 at the time of the foul, then an inbound is awarded to the 
            other team. Exceptions are:
            a) the player is fouled while shooting and the shot is good - 1 free 
            throw awarded. 
            b) the defense fouls a player during an inbound - 2 free throws 
            awarded.
            One point is awarded for each successful free throw. If the ball 
            does not go in after the last free throw, the ball becomes live. 
            Both teams may grab the rebound. If it does go in, the other team 
            takes possession. 
            One-Player Games
            In a one-player game, the computer controls the green team, playing 
            right to left. You are the red team, playing left to right and using 
            joystick in port 2. 
            Your can move only one player at a time, so an arrow will appear 
            above the man you are controlling. 
            Two-Player Games
            In a two-player game, joystick in port 1 operates the green team, 
            playing from right to left. Joystick in port 2 operates the red 
            team, playing from left to right. 
            Because each joystick can move only one player at a time, an arrow 
            will appear above the man being controlled by each player. 
            The Scoreboard

            [left to right...] 
            Team fouls in quarter (5 permitted) - player 1 
            Score - player 1 
            Shot clock (24 seconds permitted) - player 1 
            Time left in quarter 
            Shot clock (24 seconds permitted) - player 2 
            Score - player 2 
            Team fouls in quarter (5 permitted) - player 2 
            Hot Tips!
            * Want to score? Get as close to the net as possible before you 
            shoot. 
            * Want to steal the ball? Get close to the ball and press the fire 
            button repeatedly. 
            * Guarded too closely? Pass the ball to a teammate by pressing the 
            fire button. But be careful, the other team can intercept the ball. 
            * Want to swap control to your teammate? On offense, just pass him 
            the ball. On defense, press the fire button and the arrow will move 
            to the other player. 
            Now Get Ready To Catch The Magic!