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Your girl-friend is kidnapped by the devil wizard. Being a kung fu ace you kick and box yourself through five floors of the evil's
mansion. Early and addicitive beat'em up classic. Yie Ar!
NTSC / PAL
Disk / Tape
1 or 2 Players not simultaneously
Joystick in Port 1 or 2 and Keyboard
Original Arcade Design © 1984 Irem
C64 Development by Berkeley Softworks
Manual by Beeline Products
Released in December? 1985
Imported to Europe on Tape and Disk by U.S. Gold
in December? 1985
KUNG FU MASTER
SYSTEM REQUIREMENTS
Playing on a COMMODORE 64TM, Kung-Fu Master requires:
- Disk Drive or Cassette Player
- Composite Colour Monitor or TV (colour preferred)
- 1 or 2 Joysticks
GETTING STARTED
If you are using a COMMODORE 64TM:
Cassette
- Rewind cassette. Press SHIFT and RUN/STOP keys together.
- Press 'PLAY' on cassette player and game will load and run.
- The title screen will appear, followed by a computer-controlled
demonstration game. You may watch the demo game (which will recycle
itself in an endless loop), or you may proceed directly to the
"Select Game Options" screen by pressing any key to begin. When the
"Select Game Options" screen appears, select your game options.
SELECTING GAME OPTIONS
To select your game options, press the SPACEBAR on the keyboard
to highlight the desired game option. When your selected option is
highlighted, press the RETURN key to make that choice.
After you have made all your game choices, the game will begin.
At the end of your game, the computer-controlled demonstration
game wall appear again. The final scores of your most recent game
will be represented throughout the demonstration game.
Pressing any key will take you to the "Select Options Screen"
which will now display the game options you made in your most
previous game. To play the same type of game as the last one, press
the RETURN key to select each highlighted item, and a new game will
begin after a pause.
OBJECTIVES
You are the Kung-Fu Master. Travel through the wizard's temple to
rescue the maiden held captive. Use your own martial arts skills to
defeat the weapon-wielding henchman, dragons, demons and other
evil obstacles which stand in your way.
GAME PLAY
You begin your quest on the first floor and must battle your way to
the fifth floor to make your rescue. As you start you have three (3)
lives: each score of 40.000 points awards you with an additional life.
You must reach the stairs at the end of each floor before your energy
or the timer runs out. If not, you are defeated and lose one life.
Energy - Your energy level is always displayed on the bar graph at
the upper left hand corner of the screen.
Timer - The game timer starts at 2.000 and counts down. A
warning sound is heard when the time runs below 200.
To pass through to each floor, you must successfully defeat all the
obstacles and henchmen in your path. Climb the stairs to the next
floor. At this point the timer and your energy will reset. Once you
have completed the fifth floor, your quest is finished. You have
rescued the fair maiden. (Note: In order for the game to continue
after this point, you are placed back at the beginning of the first
floor Re-establish your quest, but beware: in this round, all enemies
and obstacles are stronger, faster and more abundant.)
ENEMIES
Henchmen will approach you from either
side and will attempt to grab you,
depleting your energy. You need only kick or punch each
of them once to defeat them. Note: if the
henchman grabs you, move your Joystick
(or keyboard controls) rapidly left to right
to shrug them off.
Knife Throwers approach you from either
side wielding sharp knives. Duck or jump to
avoid the knives. To defeat them, you must
kick or punch them twice.
Snakes appear from falling vases as they
hit the floor. You may destroy the vase as
it falls with a skillful punch or kick, but you cannot
kill the snake. These snakes are small and fast as
they scurry by your feet. Avoid the their harmful
contact by jumping as they pass under you.
Fire Breathing Dragons appear from falling
balls as they hit the floor. You may destroy
the ball before it hits the floor or defeat the
dragon with a single mid-punch or kick,
but beware of the harmful flames.
Mystic Globes hover at your head and will
soon after burst into dangerous fragments.
You may use a jump kick or punch to destroy
the globe before it explodes or avoid the
flying fragments.
Dwarfs will approach from either side to somersault
onto you. Stand or use a single squat kick or punch
to defeat them.
Killer Bees will emerge from various heights on
either side to sting you. Kick or punch them once
to defeat them.
Guardians on each of the floors obstruct your
path to the stairs for the next level. You must
defeat the guardian before advancing, by
kicking or punching several times until his
energy is depleted.
THE CONTROL
You can control your player(s) with a standard Commodore
joystick(s). The 8-way joystick is more than adequate to indicate
which direction to move. The button will alternate between serving
as a kick and a punch button. As the play starts, the button serves for
a kick control. By pressing the Space Bar on the keyboard, the button
then becomes a punch control.
FIGURE 1: FOUR-DIRECTION
JUMP
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MOVE LEFT ---------+---------- MOVE RIGHT
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SQUAT
JOYSTICK DIRECTIONS AND RESULTING MOVES
JUMPING KICK
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LEFT KICK ---------+---------- RIGHT KICK
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SQUATTING KICK
MOVES MOVES WITH "KICK" BUTTON PRESSED
JUMPING PUNCH
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LEFT PUNCH ---------+---------- RIGHT PUNCH
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SQUATTING PUNCH
MOVES WITH "PUNCH" BUTTON PRESSED
TWO-PLAYER CAME
The Commodore Kong Fu Master games offer one-and-two-player
modes. Note that since play alternates in a two player game that only
one player is actually playing at any one time Play alternates between
the two players every time a player loses a life. Should one player lose
all his lives before the other player, the remaining player is allowed
to play all of his lives out (without alternating to the other player)
until the game ends.
SCORING
Below Is a chart of the points you receive from defeating each of the
enemies.
Defeating with Defeating with
Enemy Left, Right Punch, Squat punch
or Squatting Kick or Jumping Kick
---------------------------------------------------------------------
Henchmen 100 200
Knife Thrower 500 800
Falling Vase or Ball 300 200
Dragon 2000 2000
Floating Globe 1000 1000
Dwarf 200 300
Jumping Dwarf 400 400
Bee 500 600
Bat (From Monster) 2000 2000
Guardians ? ?
KEYBOARD CONTROLS
On COMMODORE 64TM:
PAUSE game play.
To pause game play, press F7. To re-start the action, press F7 again.
QUIT game play.
To quit (end) the current game, press F1 of your function keys.
Quitting a game returns you to the demo game. From there you car
proceed to choose new game options.
SOUND OFF/ON
To turn off the sound, press F5. To turn the sound back on, press F5 again.
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PAL | |
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| 3. | 133,708 | Ron Corcoran | Phoenix, AZ ![]() |
NTSC | |
| 4. | 87,459 | Spider | Wörth a. d. Donau ![]() |
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2nd Floor | NTSC CCS64 |
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2nd Floor | NTSC CCS64 |