(off) |
The Alienators are back and attack the outpost station at Jupiter. Jumpman Junior must defuse their bombs and avoid their traps.
Classic cool platform game.
NTSC / PAL
16KB Cartridge / Disk
1 to 4 Players not simultaneously
Joystick in Port 2
Design, Coding, Graphics and Music
by Randy Glover
Re-released on Disk by Value-U-Line Software
in 1985
JUMPMAN JUNIOR (C) 1983 EPYX, Inc.
Game Design, Program & Music: Randy Glover
On the far side of Jupiter lies the Jupiter Command Substation, a
valuable outpost of planet Earth. The ALIENATORS, dreaded enemies from
beyond our solar system, have already attacked Jupiter Command Station
and are now invading the Substation! Can it be saved?
Jumpman, Jupiter's super secret agent, is desperately trying to restore
communications at the Command Station. As the promising apprentice to
Jumpman, you, JUMPMAN JUNIOR, have received an emergency request to
drive back the ALIENATORS. You must defuse the bombs planted throughout
the Substation's 12 levels before they explode, crumbling the outpost
instantly. Your speed, jumping ability and courage are your only
weapons against the enemy.
Using your joystick, you must move JUMPMAN JUNIOR up and down the
ladders, ropes and elevators to reach the bombs. Push your joystick
button to activate JUMPMAN JUNIOR'S jet boosters to leap away from
electrocution traps, moving walls and ever-present bullets. GOOD LUCK!
Jumpman - and the entire planet - are counting on you.
LOADING THE GAME
1. Insert cartridge into computer.
2. Plug joystick into Port #1. (Only one joystick is used, regardless
of how many are playing.)
3. Turn power ON.
ABOUT THE GAME...
Jumpman Junior is a game full of variety and suspense. There are 12
different game levels and from one to four may play. In addition, there
are 8 speed levels - you can choose how fast or slow you want Jumpman
Junior to move. The object is to successfully complete all 12 game
levels, scoring as many points as you can. You must try and defuse
every bomb on each level...before all your lives are lost to the many
dangers delivered by the ALIENATORS.
GETTING STARTED
Once you turn the power ON, a preview screen will appear. The preview
moves quickly through the 12 different levels you will encounter in the
game. The preview will also play if the game is left unattended for 2
minutes. To begin, press the SELECT key and you will be asked, "NUMBER
OF PLAYERS?" Answer this prompt by pressing the OPTION key until it
displays the number of players who are entering the game (1-4). Now,
press the START key. (To start the game over at any time, hit the
SELECT key.)
CHOOSING JUMPMAN JUNIOR'S SPEED
To enter the desired speed for each player, press the appropriate number
on the keyboard (1-8). The fastest speed is 1 and the slowest is 8.
Once a player selects a speed, the speed is in effect for the duration
of the game and cannot be changed. Experiment - play games at different
speeds until you can successfully maneuver Jumpman Junior at top speed.
When all speeds are selected, the game will begin.
PLAYING THE GAME
In the beginning, the game levels 1-12 are played in sequence. If the
player(s) completes all 12 levels, the game will then select random
levels and the player(s) may continue to play until all their Jumpmen
have been defeated. When there is more than one player, players are
prompted before their turns. Each player starts with four Jumpmen (or
"four lives"). An additional Jumpman is awarded every time a player
scores 7,500 points. When a player successfully completes a level by
defusing all the ALIENATOR'S bombs, or if all of his or her Jumpman
Juniors have been wiped out, the joystick is passed on to the next
player. (The player will begin at the same level.) If all of a
player's Jumpmen are killed before he or she completes a level, the
player is eliminated from the game. Players who have completed a level
and have Jumpmen remaining will move on to the next level.
MOVING JUMPMAN JUNIOR
You move Jumpman with your joystick. Pushing your stick forward makes
him climb up ladders. Pulling your stick back towards yourself makes
him climb down ladders. Push the stick left, he moves left...to the
right, and he moves right. Jumpman Junior leaps when you press the red
trigger button. If the stick is pushed forward, he will jump straight
up (often a necessary maneuver when a bullet comes your way)! When you
press the red button and simultaneously push the stick to the right,
Jumpman Junior will leap to the right. Press the button and push the
stick left, and Jumpman will jump left. But, beware - if Jumpman Junior
leaps short of the structure he is trying to reach, if he jumps off the
screen or falls lower than the level from which he started,
KABAM...another life will be lost.
SCORING
When your Jumpman Junior reaches a bomb and defuses it, you score 100
points. (Jumpman Junior must actually touch the bomb in order to defuse
it.) After you have successfully completed a level, additional bonus
points are added to your score for each Jumpman you have left. The
number of points you win varies from level to level. Bonuses range from
25 points on Level 1, to 300 points on level 12.
SPECIAL HINTS
UP rope - Jumpman Junior automatically climbs up. He can't go down this
rope.
DOWN rope - Jumpman Junior automatically climbs down. He can't go up
this rope.
1. | 50,550 | Mike Rupprecht | Bremerton, WA | NTSC | |
2. | 23,375 | Ron Corcoran | Cleveland, OH | ||
3. | 16,900 | Honey | Stadthagen | PAL | |
4. | 10,425 | Stephen Knox | Gaithersburg, MD | NTSC | |
5. | 9,875 | Rough | Wien | Level 05 (Figurits Revenge) | NTSC VICE |
6. | 6,225 | Dejuhra | Bad Sobernheim | PAL | |
7. | 6,200 | Spider | Wörth a.d. Donau | PAL | |
8. | 3,400 | Alan Hewston | Parma Heights, OH | NTSC |
1. | 9,875 | Rough | Wien | Level 05 (Figurits Revenge) | NTSC VICE |
1. | 6,000 | Rough | Wien | Level 04 (Hellstones) | NTSC VICE |