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You are the pilot of the SuperCobra helicopter sent to blast everything away on enemy territory. You've got an automatic rotary
cannon and a laser guides missiles. This game sucks, cos you often don't recognize why you die.
PAL (some flickers on NTSC)
Tape / Disk
1 Player
Joystick in Port 2 and Keyboard
Development by Akaido Arcade Systems
Coding by David Wainwright
Graphics by
Mark 'MaK Computer Graphics' Jones
Music by Stephen Legg and Danny Marsh
Cover Artwork by Steinar Lund
Distribution by Electronic Arts
Released in November 1988
Original Price £9.99 (tape) / £14.99 (disk)
Hellfire Attack
YOUR MISSION
The SuperCobra light attack helicopter is ready for take off. Its 20mm three-
barrel rotary cannon is waiting for action. The laser-guided Hellfire launch-
and-leave missiles have been fitted. Ahead of you lies mile after mile of
hostile territory. They know you are coming.
Wave after wave of determined enemy aircraft are hoping to blast you from the
skies and into eternity. You know you must duck and weave to avoid their
guided missiles whilst wreaking destruction with your awesome firepower. Will
you ever make it to the first camouflaged supply dump?
INSTRUCTIONS FOR ST, AMIGA, Commodore 64/128
FLYING CONTROLS
Joystick (ST Port 1) (CBM Port 2)
DIVE
^ ^ ^
\ | /
\ | /
\ | /
\|/
VEER <----------+----------> VEER
LEFT /|\ RIGHT
/ | \
/ | \
/ | \
v v v
CLIMB
ROTARY CANNON
The cannon fires automatically once the SuperCobra is airborne. It destroys any
enemy aircraft or ground targets in the cross-hair sight. However, its range is
limited and distant targets will be missed.
HELLFIRE MISSILES
You have 40 Hellfire laser guided launch-and-leave missiles per game level or
life. Before you can fire a missile, the laser guiding system must first be
targetted on an enemy aircraft. This is achieved by moving the circular sight
cross-hairs over the chosen target. Once targetted a square cross-hair will
remain on the enemy and the word TARGET will appear on the panel. Press FIRE to
launch a single Hellfire missile at the target. Your laser guided system can be
targetted onto several enemies at any one time.
TURBO POWER
The SuperCobra is powered by two 1,693 shp General Electric T700-GE-401 turbo
shafts; Press SPACE when airborne for a dramatic increase in your engine power.
This can help you to avoid enemy fire (or even fly upside down!!)
PAUSE
Press P if you feel your nerves need a rest. Lucky it's not for real.
SCORE
50 points - any ground hits.
200 points - ground target such as towers or oil rigs.
250 points - enemy aircraft.
LIVES
You have nine lives - and you'll probably need them.
HI-SCORE
Move the joystick to choose the required name or initials. Press fire to select
Choose and select END to quit.
COMMODORE 64/128 ONLY
F1 - toggle music on/off
F3 - toggle sound effects on/off
INSTRUCTIONS FOR SPECTRUM
FLYING CONTROLS
Joystick (Sinclair, Kempston) Keys (Default)
DIVE Q
^ ^ ^ ^ ^ ^
\ | / \ | /
\ | / \ | /
\ | / \ | /
\|/ \|/
VEER <----------+----------> VEER O <----------+----------> P
LEFT /|\ RIGHT /|\
/ | \ / | \
/ | \ / | \
/ | \ / | \
v v v v v v
CLIMB A
FIRE = SPACE
ROTARY CANNON
Press FIRE to spit destruction at the enemy from your 20mm three barrel rotary
cannon.
SMART BOMB
Things can get a little hairy as you fight your way deeper and deeper into
enemy territory. If things get really tight, press and hold down the fire
button or space bar to release a deadly Smart Bomb. However, you only have
eight Smart Bombs to last the entire mission, so use them wisely.
PAUSE
Press Key 3 if you feel your nerves need a rest. Lucky it's not for real.
ABORT
Press Key 1 to abort mission.
LEVELS (Important)
Hellfire on the Spectrum is played over a series of levels. Leave the disc in
the drive if playing from disc. If playing from cassette, each level has to be
loaded separately. Leave the cassette in the tape deck and WATCH FOR AND FOLLOW
all on screen instructions and prompts.
LOAD PROBLEMS
We are constantly seeking to improve the quality of our products, and we
maintain the highest possible standards of quality control in manufacturing our
product range.
However, should you experience any difficulties in loading this product, having
checked your hardware thoroughly we will gladly replace the cassette or disc
for you.
Before you send your cassette back for replacement, please check the azimuth
head alignment, and attempt to load the game from both sides of the cassette.
You may wish to consult your local software retailer.
If, after these checks have failed, you do write to us, you should state the
following:-
- Your name and address
- The name of the product
- Whteher it is cassette or disc
- Which computer
- Which joysticks and peripherals (if any)
- Where and when you purchased the product
- A full description of the problem you experience
- You should not enclose the box and packaging with cassettes
REMEMBER TO ALLOW CASSETTES TO RUN THEIR FULL LENGH AS SPEED LOADS FREQUENTLY
CAUSE THE SCREEN TO GO BLANK FOR A PERIOD OF TIME.
SCREENS HOTS MAY VARY ON SOME COMPUTER VERSIONS.
(c) MARTECH GAMES LTD. 1988.
Program (c) Akaido Systems. 1988.
Cover illustration by Steinar Lund.
Music and sounds by Jason Brooks.
Packaging Design by Pillory Barn Advertising Ltd.
1. | 26,669 | Adam Huemer | Kirchseeon | Level 02 | PAL CCS64 |