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Marion Cobretti must rescue a top fashion model from the claws of some evil dude called the Night Slasher. You're a cop who
shoots first then talks. Pretty lame.
PAL (small flickers on NTSC)
Tape / Disk
1 Player
Joystick in Port 2 and Keyboard
Idea by J. Smith
Design and Coding by Zach Townsend
Graphics by Karen Davies
Music and Sound FX by
Ben Daglish of We M.U.S.I.C.
Produced by Jon Woods
Adapted from the Movie
© 1986 Warner Bros. Inc.
Released in December 1986
Re-released on Tape by The Hit Squad in 1989
NTSC fixed by Jack Alien of Remember
Stallone Cobra
Crime is a disease. He's the cure.
Its program code, graphic representation, and artwork are the
copyright of Ocean software and may not be reproduced, stored, hired
or broadcast in any form whatsoever without the written permission by
Ocean Software Limited. All rights reserved Worldwide. Cobra runs on
the Commodore 64/128 micro computers.
THE COBRA STRIKES!
As vigilante cop, Marion Cobretti of the 'Zombie Squad', you must
rescue top fashion model Ingrid Knutsen from an army of psychotic
killers and the evil clutches of 'The Night Slasher'
LOADING
Position the cassette in your Commodore recorder with the printed side
upwards and make sure that it is rewound to the beginning. Ensure that
all leads are connected. Press the SHIFT key and the RUN/STOP key
simultaneously. The screen message should follow press PLAY On TAPE.
This program will load automatically. For C128 loading type GO 64
(RETURN), then follow C64 instruction. When loading is complete press
fire button to start.
THE GAME
This is where law stops... and you start. To be succesful as Cobra you
must advance through three scenes, completing the required mission in
each.
City Scene
Locate Ingrid and take her to the relative safety of your waiting car,
before the Night Slasher finds her
Rural Area
Ingrid has been captured and taken to a derelict factory which you
must find in order to save her
Rescue Ingrid from the clutches of the Night Slasher after defeating
him, his army and anything else you come up against.
Use your fists to defend yourself, and collect weapons and ammunition
along the way.
WEAPONS ARE: KNIFE
PISTOL
LASER SIGHTED MACHINE-GUNS
GRENADES
Crime is the disease...You're the cure!
CONTROLS
Cobra is controlled using a joystick in Port 2.
You unleash the Cobra using a combination of up, down, left, right and
fire as follows:
Jump/climb
Jump left| Jump right
\|/
Left-+-Right
/|\
Duck left | Duck right
Duck/descend
Fire-button utilises current weapon
Space-bar throws a grenade
Function keys (F1-F7) changes current weapon (only if you are carrying
more than one)
STATUS AND SCORING
Number of lives remaining, your current arsenal of weapons and your
supply of ammunition are graphically depicted below the playing area
in the display panel. The score is beneath this.
A Burgometer gives an indicator of your energy which can be
replenished by picking up hamburgers en route.
You start your first mission with 4 lives and gain bonus lives at
intervals of 10,000 points
HINTS and TIPS
*Duck or jump to avoid the weapons thrown at you.
*Collect Hamburgers to replenish your energi
*Use machine-gun fire sparingly, you will need it later!
*Grenades are your only possible defense against psychos on motor
bikes or exploding prams.
*Don't destroy innocent civilians or civilian trucks.
*Use the civilian truck for transportation to conserve your energy.
*Don't stay in one place too long-you won't know what's hit you!
COBRA
This software product has been carefully developed and manufactured to
the highest quality standards. Please read carefully the instructions
for loading.
IF FOR ANY REASON YOU HAVE DIFFICULTY IN RUNNING THE PROGRAM, AND
BELIEVE THAT THE PRODUCT IS DEFECTIVE, PLEASE RETURN IT DIRECT TO:
MR.YATES, OCEAN SOFTWARE LIMITED, 6 CENTRAL STREET, MANCHESTER M2 5NS.
Our quality control department will test the product and supply an
immediate replacement if we find a fault. If we cannot find a fault
the product will be returned to you at no charge. Please note that
this does not affect your statutory rights.
CREDITS
Program coding by Zach Townsend
Graphics by Karen Davies.
Music and sound effects by Wemusic Limited
Produced by Jon Woods
(C)1986 Ocean Software Limited
(C)Warner Bros. Inc. All rights reserved.
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