(off)   
CHASE H.Q.



You get orders to catch dangerous criminals on the highway by shooting and hitting their cars. After the disappointing and very bad first part, Ocean took another programming team and made a nice version. This is one of the cartridges designed for the C64GS game console and it also supports video console game pads.







Commodore 64

© 1990 Ocean Software    

PAL (NTSC flickers)

Cartridge














1 Player

Keyboard only or
Joystick in Port 2 and Keyboard
or Console Joystick in Port 1
















Original Arcade Design © 1989 Taito

Development by Probe Software
















Coding by Grant Harrison

'Intermission' Graphics by Nick Cook

In-Game Graphics by Steve Crow















Music by
Klaus Grøngaard of Maniacs of Noise

Produced by D. C. Ward

















Released in December 1990


















  NTSC fixed by North East Importers


















Cover













Manual



CHASE H.Q. 2

SCENARIO

Truth  and  Justice  are  the  by-words  of the Bureau of Special
Criminal  Investigations.  Now  you  are  to  embark  on the most
important  case  of  your  life.  The  Mayor's  daughter has been
kidnapped  by  a  band of vicious lawbreakers.  She is being held
within a warehouse somewhere on the south side.  You will have to
complete  six  missions before you can save her.  Each successful
mission will provide a new clue that will,  eventually,  lead you
the girl's location.  However,  it's a race against time  because
her only company is a time bomb!


LOADING

IMPORTANT:  ENSURE THE MACHINE IS SWITCHED OFF.  NEVER ATTEMPT TO
INSERT OR REMOVE THE GAME CARTRIDGE WITH THE POWER ON.

Insert the cartridge with the label facing towards you,  into the
cartridge  port.  On  the  C64  and 64C the cartridge port is the
furthest right socket at the back of the machine.

Switch the power on -- the game will load automatically.


CONTROLS

You  can  play  this  one-player game using with the keyboard and
joystick  on  the C64 or the console (two button) joystick on the
console.

Select  the  required  control  method  from  the  title  page by
shifting  the pulsating box onto the option and pressing the fire
button.  To change the control method reset the machine or switch
off, wait 10 seconds, and switch on again.

CONSOLE JOYSTICK

LEFT/RIGHT         -  STEERING
FORWARD            -  ACCELERATE
BACK               -  BRAKE
TOP FIRE BUTTON    -  FIRE CURRENT WEAPON
BASE FIRE BUTTON   -  TURBO BOOST
ANY FIRE BUTTON    -  SKIP GRAPHIC SEQUENCE

STANDARD JOYSTICK

LEFT/RIGHT         -  STEERING
FORWARD            -  ACCELERATE
BACK               -  BRAKE
FIRE BUTTON        -  FIRE CURRENT WEAPON
RETURN             -  TURBO BOOST
FIRE BUTTON        -  SKIP GRAPHIC SEQUENCE

KEYBOARD

<,>                -  STEERING
A                  -  ACCELERATE
Z                  -  BRAKE
SPACE BAR          -  FIRE CURRENT WEAPON
RETURN             -  TURBO BOOST
ANY KEY            -  SKIP GRAPHIC SEQUENCE


GAMEPLAY

Karen,  from  Chase Headquarters,  will send a description of the
criminal's vehicle to your on-board computer.  You have a limited
time  period to catch up with the offender.  A further time bonus
will then be given to either shoot or ram the car off the road.

Ramming  into other vehicles slows you down,  making capture more
difficult.

A  limited  supply  of  Nitro  Boosts gives you a short period of
extra acceleration. But use these wisely! When you have inflicted
the  necessary amount of damage the criminal's car will pull over
to the side of the road where he can be arrested.

Six,  progressively  difficult,  missions will take you through a
variety  of  towns  and  landscapes.  During the game you will be
offered   improved   weaponry  with  limited  ammunition  from  a
helicopter flying overhead.

Watch  out  for  innocent drivers who may delay your progress via
their appalling driving skills.

Above all -- remember that time is ticking away, crimes are being
committed and the bad guys are getting away!


STATUS AND SCORING

You  have 60 seconds to catch up with the target vehicle and then
a  further  60  seconds in which to inflict as much damage to the
criminal  as  possible  by  either shooting or ramming it off the
road.

Points are scored as follows:

                 PASSING    SHOOTING    RAMMING
PORSCHE          500 PTS     50 PTS      50 PTS
BLUE VAN         400 PTS     50 PTS      50 PTS
BLUE CAR         300 PTS     50 PTS      50 PTS
LIMOUSINE        200 PTS     50 PTS      50 PTS
MOTORBIKE        100 PTS     50 PTS      50 PTS
CONVOY CARS                  10 PTS    1000 PTS
CRIMINAL CARS               100 PTS   10000 PTS

Any time left on the clock on each level will be awarded x 10000.
After  you  have  caught  up  with  a car a damage indicator will
appear on screen.  This will show how much damage you have caused
to the target vehicle.  When this indicator is full your car will
automatically overtake the criminals and stop them.


HINTS & TIPS

* Only use your turbo when ramming the target vehicle.
* Slow down on tight bends or when driving near water.
* Take your time when ramming to increase your score.
* You will score less when using the "Continue Play" option.


S.C.I.

Its  program  code,  graphic  representation  and artwork are the
copyright  of  Ocean  Software Limited and may not be reproduced,
stored,  hired  or  broadcast  in any form whatsoever without the
written   permission   of  Ocean  Software  Limited.  All  rights
reserved worldwide.


CREDITS

(c) 1989 Taito Corp.
Game written by Probe Software Ltd.
Programmed by Grant Harrison
Music by Maniacs of Noise
In-game Graphics by Steve Crow
Intermission Graphics by Nick Cook
Produced by D.C. Ward
(c) 1990 Ocean Software Limited. All Rights Reserved.

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| /-------\ |  children and young people in trouble on danger. It
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Hi-Scores


1. 346,900 Rough Kirchseeon Stage 1 PAL CCS64