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You've got to set bombs of different lengths on fire to make all of them disappear in one level.
Sounds easy, but there are a lot of tricky levels. The special option is that you can choose between two- and threedimensional
view.
PAL (heavy bugs on NTSC)
Tape / Disk
1 Player
Joystick in Port 2 and Keyboard
Development by Ratt and Bish
Concept by David 'Bish' Bishop
Coding, Graphics and Music
by Antony 'Ratt' Crowther
Most Level Design by
Antony Crowther and David Bishop
'Level 25' Design by Jeff 'Yak' Minter
'Level 69' Design by Mule
'Level 70' Design by Pete
'Level 88' Design by Jon Ritman
Released in November 1988
Version 129 Levels
1. | 155,110 | Steve Pimblett | Merseyside | PAL | |
2. | 154,650 | Ruben Spaans | Brønnøysund | PAL | |
3. | 52,520 | Remi Spaans | Brønnøysund | PAL | |
4. | 40,070 | Werner | Level 23 | PAL | |
5. | 28,340 | Adam Huemer | Kirchseeon | Level 16 | PAL CCS64 |
6. | 25,130 | Sledgie | Hannover | Level 17 | PAL |
7. | 2,510 | Zenobits (Greco?) | Bochum | PAL |
1. | 28,340 | Adam Huemer | Kirchseeon | Level 16 | PAL CCS64 |
1. | 21,030 | Adam Huemer | Kirchseeon | Level 14 | PAL CCS64 |
Level | Password |
---|---|
08 | RACE |
16 | RATT |
24 | LISA |
32 | DAVE |
40 | IRON |
48 | LEAD |
56 | WEED |
64 | RING |
72 | GIRL |
80 | GOLD |
88 | OPAL |
96 | SONG |
104 | FIRE |
112 | LAMP |
120 | TREE |
128 | SINK |