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Axel Foley, the bigmouthed hero and cop of the movie Beverly Hills Cop needs to make five different game stages. He chases a baddies car in the city, punches his way through a ware house, drives a car on the road while a truck drops bombs to stop, shoots himself through the mansion garden until he arrives there and needs to kill the baddies in a 3D ego shooter like. Unluckily quite boring.







Commodore 64

© 1989 Tynesoft  

PAL (NTSC crashes)

Tape / Disk
















1 Player

Joystick in Port 2

















Original Concept by Subway Software

Design by Mick J. L.
















Coding by Mick Hedley and Ian Davison

Graphics by Michael Owens

Music by David Whittaker
















Adapted from the Movie
© 1990 Paramount Pictures / I.C.G.

















Released in December 1989


















25% NTSC fixed by
Rad Man of The Shaolin Monastery