(off)   
BATMAN THE MOVIE



Batman's got two missions, first defeat The Penguin, who wants to build armed robot penguins to take over the world and then rescue Robin, who's been captured by The Joker. Cool action-adventure with cartoon style!







Commodore 64

© 1988 Ocean Software  

PAL (NTSC crashes)

Tape / Disk















1 Player

Joystick in Port 2 or Keyboard
















Development by Special FX

Coding by Zach Townsend?

Music by Fred Gray
















Tape Loader Music by Jonathan Dunn


















Adapted from the Cartoon
© 1988 DC Comics

















Released in November? 1988


















Original Price £9.95 (tape)


















Imported to North America on Disk
by Data East in December? 1988?

















Re-released on Tape by The Hit Squad



















  50% NTSC fixed by Minotaur of Rampar


















Cover (Ocean)












Cover (Ocean) version 2




























Cover (Data East)






















Disk







Manual













Cover (The Hit Squad)


















Advertisement


















inofficial Manual



BATMAN - THE CAPED CRUSADER
(c)1988 Ocean Software
------------------------------


CATEGORY
Adventure/Puzzle with beat'em up scenes.

Aim of the game
---------------
There are two separate "plots" revolving around Batman's deadliest
enemies - The Penguin and The Joker (which are Parts 1 and 2 of 
the program, to be loaded separately, Part 1 on the front of the 
tape and Part 2 on the back in the tape version):

1) A Bird In The Hand 

The Penguin, having been released from jail, decides to set up
an umbrella factory in Gotham City, but (of course) is secretly
using it as a cover for his plan to take over the world with an
army of robot penguins! 

As Batman, can you shut down the factory computer and prevent the 
world from getting the bird?

2) A Fete Worse Than Death 

Returning to the Batcave after a hard day's crime-fighting, 
Batman finds that Robin has mysteriously disappeared, the only 
clue being a single playing card left behind by his kidnapper - 
the Joker! On the flip side of the card is a message written by 
the Riddler: "Robin heads for a fete worse than death, the fuse 
is lit - so don't waste your time, follow your nose and remember, 
there's no place like home! Boom! Boom!".

Can you unravel the mystery, save Robin and defeat the Joker?


Game play
---------
In both plots the presentation on screen simulates a comic strip 
with Gotham City and its inhabitants appearing in multiple 
overlaid panels. Any text (clues, descriptions, what to do next, 
etc.) is displayed in caption boxes in the appropriate panel. The 
player as Batman has complete freedom to move around and interact 
with the numerous locations, solving puzzles en route.

The game status is not on the play screen - it is on a separate 
screen called the 'utility'/inventory' (U/I) screen. You enter 
this screen by pulling down on the joystick and pressing the fire 
button together (watch out: play time does not stop running while 
in that screen!). The center of the U/I screen displays

* the game completion percentage, 

* the Background Music on/off Icon (press fire for toggle),

* the control icons used to manipulate the objects you have:

  Left (open) Hand           = Drop Object Icon

  Right (closed) Hand        = Utilize Object Icon,

* the Center (pointing) Hand = Return to Game Icon,

* the Tombstone              = Restart Icon

* Batman's various energy status (double) bars from left to 
right: strength, heart, carry/lift (?), overall health
(A trainer version may stop these bars from changing.)

On the left and right of the U/I screen are placeholders for the 
objects you will have to find and pick up. By moving the 
Bat-cursor onto an object in your inventory and pressing the Fire
button, the object starts flashing. Then you can move the cursor 
to the Utilize or Drop icon and press Fire again to drop or put 
the selected object to use.

In Part 2 there is a lineup of watches at the bottom of the 
U/I screen. They represent the ten bombs you will have to defuse 
before rescuing Robin.

CONTROLS  

Joystick:
---------
Without fire button pressed:      With fire button pressed:

          Face                               Face
Climb     back     Climb       High kick     back   High kick 
left \     |     / right       left     \     |     /   right
      \    |    /                        \    |    /
       \   |   /                          \   |   /
        \  *  /                            \  *  /
Walk  ----* *----- Walk        Punch/   -----* *----- Punch/
left    /  *  \    right       Throw left  /  *  \  Throw right
       /   |   \                          /   |   \
      /    |    \                        /    |    \
     /     |     \                      /     |     \
Duck     Face      Duck        Low kick    Pick up   Low kick 
left     front     right       left        object/      right
                                     Enter utility screen

Keyboard:
---------
RETURN key not pressed     RETURN key pressed



Z Walk left                Punch/Throw left
X Walk right               Punch/Throw right
;  Face back               Face back
/  Face front              Pick up object/Enter Utility Screen
Z + ;  Climb left          High kick left
X + ;  Climb right         High kick right
Z + /  Duck left           Low kick left
X + /  Duck right          Low kick right

Pausing the Game:
----------------
Go in the U/I screen and do as if you were to restart the game,
but do not act on the prompt about whether you really want to
quit.


*****************************************************
TIPS

* Dark rooms require finding an object to light them up...

* Each time energy drops to a critical level use some food 
  found along the way to restore your energy.

* In Part 1 use the False Nose at the right time so enemies 
  will stop attacking you for a while, (You must believe that 
  they cannot recognize you even with your costume!)

* In Part 2 find and use the False Teeth quickly so you can 
  eat...(You are apparently an aged Batman!)
        
* In Part 2 there are rooms that deteriorate Batman's health 
  quickly--- and you will know only from the U/I screen!
  There is an object which will help there BEFORE entering. 
  Warning: Trainer versions may stop you from finding out such 
  features since Batman's energy then may stay the same...

* In general this is a discovery game, so you must map the 
  place and find where the various objects are and their use. 
  So a trainer version may help a lot there in a difficult game. 











Hi-Scores


1. 99% Karsten Herford Part 1 PAL
2. 31% Rough Kirchseeon Part 1 PAL CCS64











Maps




























mapped by Haris Smajic in 1989 and painted by Milos in 1999










Walkthrough



This is the solution from the 1989 Ex-Yugoslav computer games 
magazine "Svet Igara" originally written by Bojam Majer 
translated into English at the site above. The text has been 
anonymously corrected to be more readable. The maps come from 
the same magazine.

If you study the maps (one for each part) before you start the 
game you'll find it *much* easier to finish. However the maps 
are incomplete, especially the one for Part 2, which is also 
incorrect in places. The description below also does not show 
the enemies Batman has to fight along the way. Because of these 
facts, you will have still plenty to discover!


Part one - vs Penguin:
        
You start the game in the Bat-Cave. The goal of this part is 
stopping Penguin's computer.

Take all objects except Grenade (it's a "red herring"). 
With the Batarang you have a weapon for the rest of the game. 
Get out of the cave and pick up Tools. 
Return to the game starting room in the cave and use the Tools 
to fix the computer there. Insert the Disk in the computer. 
Get out on the street. Get "Trainers". (Use Trainers to gain 
speed for a while when you need it...) 

Go to the roof of Penguin's factory, take Rope, right to doors 
and open them with Lock Pick next to it. 
Get in and find Lift Key, take it and use it with lift to get 
down in the factory. 
Now find and get the Dart, then the Game Disk, now keep going 
north and east until you find an Egg. 
Take it and use Rope on same spot, climb Rope. 
Use Dart, get Pass and use Magnet on Pass to get some points. 
Get out of the factory into the street. Get Key there.

Go to another roof (past Penguin's roof) and get food and 
Flashlight. Go back down to the street. 

Go to the door of Penguin's mansion, open it with Pass. 
Get in and use Flashlight. Find and get Video Tape.
Go E, N, E. Unlock door with Key, W, W. There should be a VCR in 
that room, use Video Tape with it and the TV screen should start 
displaying number 4. 

Go to location "3 steps to hell" identified on the screen.
Now go N, W, W, N. There is a Trumpet in this room (red herring, 
again). 

Go E and insert Game Disk in Penguin's computer. Message 
"computer stopped" should appear.

Congratulations, you have just ended the first part of Batman CC!


Part two - vs Joker: [Only a rough outline of a solution!]
        
The goal of this part is to defuse 10 bombs and to rescue Robin 
who is held captive by Joker at Fanfare. It is essential to check 
out the map before you start the game. (The map is imprecise, 
incomplete and somewhat in error as to loation of objects, so you 
still have plenty to find out!)

Like in Part 1 you start your quest in the Bat-Cave. Take Light 
Bulb and use it in the western room of the cave where you must 
take the Gas Mask and the Flashlight. 

Exit Bat-Cave. Take & use Batarang. (You have then a weapon for 
the rest of the game.) Go down. 

As soon as you touch the ground go to the inventory screen and 
use Gas Mask, you must do so really quickly as you'll start 
losing energy fast. Take Bat-Ears in this area to hear Robin 
cry for help.

Check the map where to find the Teeth so you can eat - Z looks 
like a 2!). 

There MAY be several red herrings in the game, what is the 
function of the Elephant, the Accordion, the Dagger, the
Toilet Paper and the Shoes? (Where are the Shoes anyways?)
 
Now get the Sunglasses. (NOT located on map!) Use them in 
bright rooms so you can see.
 
Then you must find & get the Wire Cutters (called "pliers" 
on the map). At last you can begin the real work... 

Using the Cutters start disabling the clock mechanisms of the 
bombs marked 1-10 on the map (the markings are imprecise!). 
Each time you do so a watch at the bottom of the U/I screen 
disappears. 

When you disable all of the bombs Joker will appear in one 
location in Unfair. Find him and beat the hell out of him and 
he will leave you a Rope. Get it. 

Now get Coin. (One of the two C's in the map?) Go to the room 
with the Slot Machine. (Is that the "SL" room on the map?) 
Keep using the Coin with the Slot Machine until you get the 
Card.

Now go to the location where Robin is held (the Bat-Ears help): 
Open doors with the Card. Some doors are moving shut so you need 
to nail them open with the Hammer & Nails found along the way. 

Use Rope and end the game.