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PAL
- Part 1 -
Coding by Stingray
Logo by Salem
- Part 2 -
Coding by Stingray
Logo by Tron
1x1 Font by Ash + Dave
- Boogie 1 -
Coding and 'Column' Sprites by Stingray
Additional Coding by Phoenix
Logo by Tron
Music by Matt Gray
from the game 'Last Ninja 2'
- Boogie 2 -
Coding by Stingray
'Street' Picture by Steve Green
from the game 'Ghostbusters II'
Logo by Strange
- Boogie 3 -
Coding by Stingray
Logo by Tron
1x1 Font by Ikari?
Music by Mike of F.A.M.E.
from a 'Strike Force & The Movers Intro'
- Suck It 1 -
Coding by Phoenix
Logo by Shark
- Suck It 2 -
Coding by Stingray
Music by Jens Blidon of Lords of Sonics
from the magazine 'Magic Disk 64 8/89'
- Suck It 3 -
Ideas, Coding and Graphics by Sta
Music by Thomas Detert of X-Ample
from the magazine 'Magic Disk 64 1/90'
(tune's slightly faulty)
- Pump It Up 1 -
Coding by Stingray
'Party II' Logo by Strange
'HCE' Logo by Tron
- Pump It Up 2 -
Coding by Stingray
Logo by Strange
Font by Horizon?
Music by Macmagix of The Ruling Company
- Pump It Up 3 -
Coding and 8x8 Font by Stingray
Logo by Apex
4x4 Font by Sparkler of Megastyle Inc.
from the demo 'Brainstorm 2'
Music by Johannes Bjerregaard
of Danish Music Company
- Last Three 1 -
Coding and Graphics by Sta
Music by Markus Schneider of Lords of Sonics
from the game 'Time Runner'
- Last Three 2 -
Coding by Phoenix
Logo by Salem
Font by Damon Redmond
from the game 'Ace 2'
Music by JCH of Vibrants
from an 'Ikari & Talent Intro'
- Last Three 3 -
Coding by Stingray
Additional Coding by Pigeon of X-Rated
'The End' Logo by Tron
'Hurricane' Logo Font and 4x4 Font
by Orc of Black Mail
Music by Jeroen Tel of Maniacs of Noise
from the game 'Cybernoid II'
Packing and Linking by Stingray
Released on February 3rd, 1990
at the Baboons-Meeting
in Eddersheim, West-Germany
Placed 1st out of ? entries
in the C64 Demo competition