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This little Galaga-like game wouldn't be that bad if the alien shots wouldn't be so fuckin' unfair that you sometimes just don't have the slightest chance to avoid, so it becomes a game of luck.







Commodore 64

© 1987 Firebird  

PAL (NTSC crashes)

Tape
















1 Player

Joystick in Port 2

















Development by Software Creations

Coding by Rick M. Kay
















Graphics by Peter Gough

Title Picture by Gryphon

Music and Sound FX by Peter Clarke
















Released in April 1987



















Original Price £1.99


















Cover













Manual



Join the Gunstar Fleet and fly your Pulse Fighter against the alien
hordes.

GUNSTAR
(c) 1987 SOFTWARE CREATIONS

THE GAME
The year 1997 witnessed an unprovoked attack on Earth by people
unknown, our primitive 'Star Wars' defences were quickly overwhelmed
and the Earth's population enslaved. The survival of the human race
rested in the hands of a research team hidden in the subterranial moon
base. After extensive experimentation, they produced a range of
fighter craft called Pulse Fighters. They became known as the Gunstar
Fleet; their mission - the destruction of the alien forces and the
liberation of the Earth.

LOADING
COMMODORE 64 OWNERS:
1. Connect the cassette unit to you Commodore according to the User
   Manual.
2. Place the rewound cassette into the cassette unit, and press PLAY.
3. Press RUN/STOP and SHIT simultaneously on your Commodore.

COMMODORE 128 OWNERS:
1. Switch OFF your Commodore 128, and switch it back on whilst holding
   down the COMMODORE key.
2. Now follow the instructions for Commodore 64 owners above.

NOTE: Full loading instructions can be found in your Commmodore
Manual.

PLAYING THE GAME
Gunstar kan be played with a joystick connected to Port 2 of your
Commodore computer. Press fire to start the game.

There are five stages in the game:

1. The fighter stage - shoot the aliens while avoiding their fire.
2. The asteroid stage - avoid all the asteroids to progres to the next
   level.
3. Alien command ship - blast the gun turrets to advance to the next
   level.
4. The A.L.L.O.Y. robot - wipe out the gun turrets guarding the robot.
5. Docking stage - dock with the Mothership to refuel.

Joystick only.


WARNING: Copyright subsists in all Firebird Software, documentation
and artwork. All rights reserved. No part of this sofware mnay be
copied, transmitted in any form, or by any means, hired or lent
without the express permission of the publisher.

If this program is faulty, or fails to load, please return it to the
address below CLEARLY MARKED 'RETURNS' and it will be replaced free of
charge. This offer does not affect your statutory customer rights.

Firebird Software, First Floor, 64-76 New Oxford Street, London WC1A
1PS

Firebird and the Firebird logo are registered trademarks of British
Telecommunications plc











Hi-Scores


1. 14,776 Adam Huemer Kirchseeon Stage 1-4 PAL CCS64