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A mixture of beat'em up, shooter and jump and run with a stupid sci-fi hero.







Commodore 64

© 1987 Imagine Software  

PAL (graphic bugs in Part 1 on NTSC)

Tape / Disk















1 Player

Joystick in Port 2 or Keyboard
















Development by Dinamic Software

Coding by Fernando Jimenez

Graphics by Javier Cubedo
















Tape Loader Music by Peter Clarke


















Released in October 1987


















Code for Part 2 is '25425'































Hi-Scores


Part 1
1. 6,000 Rough Kirchseeon PAL CCS64



Part 2
1. 1,600 Rough Kirchseeon PAL CCS64