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Remove tiles in 100 levels before time runs. Just another puzzler, score counter missing.







Commodore 64

© 1996 Sceptic  

PAL / NTSC

Disk















1 or 2 Players simultaneously

Joysticks in Port 2 and 1















Design and 'End-Sequence' Graphics
by Jamie 'Jiminy' Fuller and D.Alchemist

Coding and Graphics by Jamie 'Jiminy' Fuller

Support by D.Alchemist













'Title' Tune by Matthias 'The Syndrom' Hartung
of The Imperium Arts / Crest

'In-Game' Tune by
Matthias 'The Syndrom' Hartung
of The Imperium Arts / Padua

'End-Sequence' Tune by
Volker 'PRI' Meitz of Oxyron












'Docs' Coding by Balazs 'Cellux' Ruzsa of Faces
from the tool 'Facenoter'

'Note' Music by Søren 'Jeff' Lund of Camelot

Play Testing by Carl

















Released in January 1996