GAME MUSIC (off)    DOWNLOAD    DUCKULA II



Count Duckula, his castle and his comrades have transported themselves to Old Egypt to find the Mystical Sax in a giant pyramid. Quite average, but technically nice jump 'n' run with action-adventure feeling.







Commodore 64

© 1989 Alternative Software  

PAL (NTSC flickers and slows down)

Tape
















1 Player

Joystick in Port 2 and Keyboard















Development by Enigma Variations

Coding by Stuart Cook

Graphics by Pete Tattersall

Music by Sonic Graffiti?















Adapted from the TV cartoon
© 1989 Cosgrove Hall Productions

















Released in December 1989


















Original Price £2.99



















  NTSC fixed by Exodus


















Cover


















Manual



Count Duckula In - No Sax Please - We're Egyptian -

Count Duckula and his faithful servants Igor and Nanny have transported
themselves and their castle over to the land of the Pharaohs, Egypt. There they
decide to search for the mystical Sax, an ancient saxophone with strange 
magical powers. They know that the Sax is hidden somewhere in the tomb of the
great Pharaoh Upanatem, a gigantic pyramid in the middle of the desert. What 
they do know is that have also brought along some unwanted guests in the shape
of the Crow Brothers.

Duckula must explore the pyramid, solving puzzles and collecting useful items
while keeping an eye out for wandering Mummies and Crows. With Igor keeping an
eye on the time and Nanny keeping an eye on Duckula he must find the mystical
Sax before the dawn breaks in Transylvania and the castle returns him home.

You control Duckula, you must avoid the Mummies, falling rocks and the Crow
Brothers.

If you are touched by any of these then you are "frozen" and the clock 
advances 1 hour.

Duckula can pick up various really useful items, if you don't want an item then
Duckula must jump over it. Duckula can carry up to 3 items. When you wish to 
use an item then press keys 1, 2 or 3 to correspond with the wanted item.

THE ITEMS
Keys: Used to open doors, unless Nanny has smashed through. A key can only be
used once.

The Ankh: If Duckula uses this it will put the clock back 3 hours giving more
time.

There are other special items in the pyramid which can only be used in certain
places. It's up to you to discover what they do!

THE CHARACTERS
Nanny: Has a habit of walking through walls, well why not? Doors are boring and
she's not too bright. Fortunately this will help Duckula get about the castle.

Igor: Will feed Duckula with delicious broccoli sandwiches: Duckyboo's 
favourite.

The Crow Brothers: These dopey villians are climbing on the inside of the
pyramid and falling down, don't let them touch Duckula.

Mummies: Avoid them, jump over them or run away.

Rocks: Watch out, they hurt.

Bats: Yuk Yuk how annoying they lose you points if they touch Duckula.

Good Luck Gamers...

Remember:
THERE'S NO ONE ZANNIER IN TRANSYLVANIA!!!

LOADING INSTRUCTIONS
CBM64
Insert rewound tape into player. Hold down SHIFT and press RUN/STOP. Start 
the tape.

SPECTRUM
Insert rewound tape into player. Type LOAD"" and press ENTER. Start the tape.

AMSTRAD
Press CTRL and small ENTER together. Start the tape.

KEYS AND CONTROLS
CBM 64 - Joystick only.
SPACE = Jump
1, 2, or 3 = Use object

SPECTRUM AND AMSTRAD
Q	  = Up
A	  = Down
0	  = Left
P	  = Right
SPACE	  = Jump
1, 2 or 3 = Use object

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TMCount Duckula and the Duckula characters are all trademarks of Thames 
Television PLC.

© Cosgrove Hall Productions Ltd 1987.
--------------------------------------------------------------------------------
Programmed by ENIGMA VARIATIONS
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© Alternative Software Limited l989

PROGRAMMERS - If you have written a good programme for ANY homecomputer, send it
to us now for evaluation. We pay EXCELLENT royalties!!
SEND TO: The Evaluation Department, ALTERNATIVE SOFTWARE Units 3-7 Baileygate 
Industrial Estate, Pontefract, West Yorkshire. We will acknowledge recipt of
your programme same day.











Hi-Scores


1. 1,800 Adam Huemer Kirchseeon NTSC CCS64