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Count Duckula, his castle and his comrades have transported themselves to Old Egypt to find the Mystical Sax in a giant pyramid. Quite average, but
technically nice jump 'n' run with action-adventure feeling.
PAL (NTSC flickers and slows down)
Tape
1 Player
Joystick in Port 2 and Keyboard
Development by Enigma Variations
Coding by Stuart Cook
Graphics by Pete Tattersall
Music by Sonic Graffiti?
Adapted from the TV cartoon
© 1989 Cosgrove Hall Productions
Released in December 1989
Original Price £2.99
NTSC fixed by Exodus
Count Duckula In - No Sax Please - We're Egyptian - Count Duckula and his faithful servants Igor and Nanny have transported themselves and their castle over to the land of the Pharaohs, Egypt. There they decide to search for the mystical Sax, an ancient saxophone with strange magical powers. They know that the Sax is hidden somewhere in the tomb of the great Pharaoh Upanatem, a gigantic pyramid in the middle of the desert. What they do know is that have also brought along some unwanted guests in the shape of the Crow Brothers. Duckula must explore the pyramid, solving puzzles and collecting useful items while keeping an eye out for wandering Mummies and Crows. With Igor keeping an eye on the time and Nanny keeping an eye on Duckula he must find the mystical Sax before the dawn breaks in Transylvania and the castle returns him home. You control Duckula, you must avoid the Mummies, falling rocks and the Crow Brothers. If you are touched by any of these then you are "frozen" and the clock advances 1 hour. Duckula can pick up various really useful items, if you don't want an item then Duckula must jump over it. Duckula can carry up to 3 items. When you wish to use an item then press keys 1, 2 or 3 to correspond with the wanted item. THE ITEMS Keys: Used to open doors, unless Nanny has smashed through. A key can only be used once. The Ankh: If Duckula uses this it will put the clock back 3 hours giving more time. There are other special items in the pyramid which can only be used in certain places. It's up to you to discover what they do! THE CHARACTERS Nanny: Has a habit of walking through walls, well why not? Doors are boring and she's not too bright. Fortunately this will help Duckula get about the castle. Igor: Will feed Duckula with delicious broccoli sandwiches: Duckyboo's favourite. The Crow Brothers: These dopey villians are climbing on the inside of the pyramid and falling down, don't let them touch Duckula. Mummies: Avoid them, jump over them or run away. Rocks: Watch out, they hurt. Bats: Yuk Yuk how annoying they lose you points if they touch Duckula. Good Luck Gamers... Remember: THERE'S NO ONE ZANNIER IN TRANSYLVANIA!!! LOADING INSTRUCTIONS CBM64 Insert rewound tape into player. Hold down SHIFT and press RUN/STOP. Start the tape. SPECTRUM Insert rewound tape into player. Type LOAD"" and press ENTER. Start the tape. AMSTRAD Press CTRL and small ENTER together. Start the tape. KEYS AND CONTROLS CBM 64 - Joystick only. SPACE = Jump 1, 2, or 3 = Use object SPECTRUM AND AMSTRAD Q = Up A = Down 0 = Left P = Right SPACE = Jump 1, 2 or 3 = Use object -------------------------------------------------------------------------------- TMCount Duckula and the Duckula characters are all trademarks of Thames Television PLC. © Cosgrove Hall Productions Ltd 1987. -------------------------------------------------------------------------------- Programmed by ENIGMA VARIATIONS -------------------------------------------------------------------------------- © Alternative Software Limited l989 PROGRAMMERS - If you have written a good programme for ANY homecomputer, send it to us now for evaluation. We pay EXCELLENT royalties!! SEND TO: The Evaluation Department, ALTERNATIVE SOFTWARE Units 3-7 Baileygate Industrial Estate, Pontefract, West Yorkshire. We will acknowledge recipt of your programme same day.
1. | 1,800 | Adam Huemer | Kirchseeon | NTSC CCS64 |