Explore the land of Green-Sky. Cool adventure game with lots of atmosphere.

Commodore 64

© 1984 Windham Classics  



1 Player

Joystick in Port 2

Story and Concept
by Zilpha Keatley Snyder

Programming by Dale Disharoon

Graphics by Bill Groetzinger

Adapted from the Book Trilogy
© 1975-77 Atheneum



                           BELOW THE ROOT
                     A Classic Software Fantasy
      based on The Green-Sky Trilogy by Zilpha Keatley Snyder
                        WINDHAM CLASSICS (TM)

                        Greetings, Quester!

You have arrived in Green-Sky just in time to discover a hidden
secret of momentous importance that will stop the headlong slide of
our land toward certain disaster.

Last night these words came to me in a dream:
  The green light pales.
  The spirit fades away in darkness lying.
  A quest proclaim!
  Godspeed to all who seek. Bid them haste.
  The light is dying.

Only you can solve the riddle of my dream and save Green-Sky.

Ours is a beautiful and fertile world, covered with lush and enormous
trees and plentiful wildlife. Yet peril and fear abound. We
tree-living Kindar and our Erdling cousins, estranged for many years,
were reunited by a spirit-gifted boy named Raamo. Now he is gone, and
Green-Sky is threatened with destruction.

As a Kindar or Erdling quester, continue the work of Raamo. Seek the
secret everywhere, from thin fronds of the roof trees to dark tunnels
that lie below the root. Grow strong in body and in spirit skill.
Meet the inhabitants of our land. Many believe in your quest and will
assist you. But beware, some of those you encounter are not what they
appear to be.

The map enclosed will help you find your way. Go quickly. May you
find the hidden secret and save Green-Sky.

                                            Until we meet,

                                            D'ol Falla

                          Table of Contents

Preparing for the Quest                        3
  Create a Storage Disk
  Load the Adventure
  Keyboard and Joystick Action                 5

Main Menu                                      6

Meet the Green-Sky Questers                    7

The Importance of Spirit Skills                8

Exploring Green-Sky                            9

The Option Menu:
What You Can Do in Green-Sky                  10

How You Can Check Your Progress               12

What You Will Find in Green-Sky               13

Some Final Words of Advice from D'ol Falla    14

About the Adaptation                          15

                       Preparing for the Quest

Create A Storage Disk

  BELOW THE ROOT, like most quests, may take more than a day to
  complete. You can save the game with the help of a storage disk and
  then continue your quest at some later time.

  To create a storage disk, you need to format a blank disk. You must
  have the formatted disk ready before you begin playing a game that
  you may want to save. If you need help formatting, consult your
  computer disk manual.
  Please note: saving a game destroys all other information on the
  disk, so use a blank disk.

  Note: Apple users should use DOS 3.3.

Load the Adventure

  Commodore 64(TM)

  1. Create a storage disk (see above).
  2. Before you begin, insert a joystick in Control Port 2. Turn on
     your computer, disk drive and TV or monitor.
  3. Place BELOW THE ROOT Side 1 in the disk drive and close door.
  4. Type LOAD "WIND", 8
  5. Press RETURN.
  6. When the computer prints "READY", type RUN and press RETURN. The
     main program will load.
  7. After a minute, a message will appear: "Insert Side 2 and press
  8. Remove disk from disk drive. Turn over and reinsert.
  9. Press the spacebar.
 10. The introduction to the game will start playing immediately. It
     will provide you with your first clues to aid you in your quest.
     Note: Introduction may be skipped by pressing joystick button.

  Commodore 128(TM)

  1. Turn on the disk drive and the monitor or television.
  2. Depress the COMMODORE KEY (lower left) on the keyboard and turn
     on the computer.
  3. The screen will display the words "*****COMMODORE 64*****"
  4. Insert the game disk into the drive and follow the instructions
     above beginning with the LOAD command.


  1. Create a storage disk (see above).
  2. Before loading, be sure the computer is turned off. If you will
     be playing with a joystick, plug it in now.
  3. Place BELOW THE ROOT Side 1 in the disk drive and close door.
  4. Turn on TV or monitor and computer.
  5. It will take a minute to load. After loading follow the prompts
       Insert Side 2
       Press K for keyboard game
       Press J for joystick game
  6. The introduction to the game will start playing immediately. It
     will provide you with your first clues to aid you in your quest.
     Note: Introduction may be skipped by pressing spacebar or
     joystick button.


  Please note: If you have an IBM PC, PCjr, or AT there is no need to
  add DOS to your Game Disk. DOS has already been included.

  1. If you are playing for the first time, create a storage disk
     (see p. 3).
  2. If you are playing with a joystick, plug it in before you turn
     on the computer to play the game.
  3. Insert BELOW THE ROOT Game Disk into Drive A.
  4. Turn on the computer and TV or monitor.
  5. The game will load. Follow the prompts:
       Press K for keyboard game
       Press J for joystick game
  6. Follow the instructions.
  7. The introduction to the game will start playing immediately. It
     will provide you with your first clues to aid you in your quest.
     Note: Introduction may be skipped by pressing spacebar.

                  Keyboard and Joystick Action

Commodore(TM) 64 and 128

  Joystick Control: to move your character or cursor, push joystick
    forward or backward, left or right. When you want to make a
    selection, press joystick button.


  Joystick Control: To move your character or cursor, push joystick
    forward or backward, left or right. To make a selection, press
    either joystick button.
  Keyboard Control: Use keys (see diagram) to move in a direction.
    When you want to make a selection, press spacebar. Left-handed
    players may use alternate keys.

           +---+                   +---+
           | R |                   | I |
           +---+                   +---+
        +---+ +---+             +---+ +---+
        | D | | F |     or      | J | | K |
        +---+ +---+             +---+ +---+
           +---+                   +---+
           | C |                   | M |
           +---+                   +---+
    left-handed players      right-handed players


  Joystick Control: To move your character or cursor, push the
    joystick forward or backward, left or right. When you want to
    make a selection, press joystick button.
  Keyboard Control: Use arrow keys to move in any direction. To make
    a selection, press [ENTER] key. You may also use letter keys (see
    diagram) and spaeebar.

       +----+                +---+                   +---+
       |CrUp|                | R |                   | I |
       +----+                +---+                   +---+
   +----+ +----+          +---+ +---+             +---+ +---+
   |CrLe| |CrRi|    or    | D | | F |     or      | J | | K |
   +----+ +----+          +---+ +---+             +---+ +---+
       +----+                +---+                   +---+
       |CrDn|                | C |                   | M |
       +----+                +---+                   +---+

                            Main Menu

After you have loaded the game and the introduction is completed, the
Main Menu will appear with the following choices:

Start Game:
  To Begin a New Quest

  1. Choose START GAME on the Main Menu.
  2. The message "CHOOSE YOUR QUESTER" will appear. There are five
     different characters to choose from, each with their own
     personality and skills. (See "Meet the Green-Sky Questers.")
     Push your joystick forward or press the up key to cycle through
     your options, then make a selection.
  3. Depending on which character you choose, you may be asked to
     "INSERT SIDE 1". Follow the instructions on your screen.
  4. You will be instantly transported to the nid-place (home) of
     your character, ready to begin your quest.

  To Return to Your Quest

  Use CONTINUE option after loading a previously saved game from the
  storage disk (see below).

Disk Storage:
  To Save or Reload a Quest

  1. Select DISK STORAGE from Main Menu.
  2. The following message will appear:
        SAVE GAME
        LOAD GAME
  3. Move cursor to SAVE GAME and select. The following message will
        QUEST    1    2    3    4    5
     You may save up to 5 different games on one storage disk. Saving
     additional games will erase an old one.
  4. Move cursor to a number and select.
  5. You will be instructed to insert your storage disk. Follow
     instructions on the screen. You will return to the Main Menu.
  Note: After loading a Saved Game be sure to begin play by choosing
  the CONTINUE option and _not_ START GAME.

Sample Quest:
  To Get a Preview of Green-Sky

  Green-Sky is a rich and vast landscape. To get a preview of
  Green-Sky choose the option SAMPLE QUEST from the Main Menu. You
  can watch another quester explore Green-Sky; the sample game will
  replay continuously. To return to the Main Menu:
    With Joystick: press joystick button.
    On Apple keyboard: press spacebar
    On IBM keyboard: press [ENTER]
  Note: If you select the Sample Quest in the middle of your game, it
  will cancel your game.

                    Meet the Green-Sky Questers

You may assume the role of one of five Green-Sky inhabitants --
Kindar or Erdling, male or female, child or adult. Each has his or
her own personality, has a nid-place in a different grund (tree), and
is endowed with varying degrees of spirit skills and stamina.

  Neric is a Kindar-born young man. Though only moderately
  spirit-gifted, he is strong as well as impulsive. Neric's nid-place
  is in the Star Grund, not far from the Star Grund Shops.
  Spirit Limit 5; Stamina 20

  The beautiful and charismatic Genaa, a Kindar by birth, is a very
  robust young woman, with no spirit skill. Her home is in the Grand
  Grund, in the center of Green-Sky.
  Spirit Limit 0; Stamina 20

  A Kindar child of 9 years, Pomma is Raamo's sister. Though
  extremely delicate, she is greatly spirit-gifted. Pomma is revered
  by Kindar and Erdling alike as a holy child. Her nid-place is found
  in the Sky-Grund.
  Spirit Limit 10; Stamina 10

  Charn is a ten-year-old Erdling boy. Agile and alert, he is very
  sturdy for a boy his age. Charn has the ability to pense emotions
  but not messages. The Silk Grund is where his home is found.
  Spirit Limit 5; Stamina 15

  Herd was born below the root but now lives in the Broad Grund. Like
  all Erdlings, he can pense emotions but not messages. He is a
  sturdy quester, and also very rational.
  Spirit Limit 5; Stamina 20

                 The Importance of Spirit Skills

Spirit skills will aid you in your quest. It is essential that you
discover how to use and raise your spirit skills. As you master
higher levels, you will have more spirit skills and come closer to
uncovering the secret that will save Green-Sky. Check your spirit
level by reviewing the STATUS option on your menu. Be aware that your
use of spirit skills depletes energy.

                         Spirit Skills

  An ancient skill, mind touching, allows you to read the minds of
  others and communicate without speaking.

     Pense Emotions
     Can be performed from any distance. Uses 1 unit of spirit
     Spirit Limit: 5

     Pense Messages
     You must be within speaking distance of the one you are pensing.
     Uses 1 unit of spirit energy.
     Spirit Limit: 10

  The healing spirit skill allows you to restore partially your food
  and rest. This is especially helpful when you're far from your
  nid-place. Each use of the skill uses 5 units of spirit energy.
  Spirit Limit: 15

  The ability to influence tree growth. Each use of the skill uses 2
  units of spirit energy.
  Spirit Limit: 20

  The ability to move inaccessible objects or your own body with your
  mind. This most highly advanced spirit skill is so difficult to
  achieve that few Green-Sky inhabitants have the ability. However,
  you must master kiniporting if you are to succeed.

     Kiniport Tools
     Will move objects out of reach. Uses 5 units of spirit energy.
     Spirit Limit: 25

     Kiniport Your Body
     Will move your body to a place of your choice. Uses 10 units of
     spirit energy.
     Spirit Limit: 30

                        Exploring Green-Sky

Once you leave your nid-place, you'll be free to travel in any
direction. Be sure to use the map to make notes of your discoveries
as you meet inhabitants and explore the large grunds, with their
shops, nid-places, and public buildings. This is how you'll get

With Joystick:

    Move the joystick left or right.

    While standing still: hold the joystick button down and push the
      joystick in the direction you wish to jump.
    While walking or running: press the joystick button. To jump from
      a ladder or vine: push the joystick button and press the
      joystick sideways. Jumping from ladders and vines is not
      possible underground.

    Jump and keep the joystick pressed toward the direction in which
    you wish to run. Return to a walk by stopping the character

    Push the joystick forward or backward while you are on a ladder
    or vine.

    Push joystick backward when in a standing position to stoop down.
    Then push joystick left or right.

  Stand Up
    Push the joystick forward when you are in the crawl position.

    Walk off the end of a ramp or a tree limb.

    Gliding is possible only if you are carrying a shuba. To glide,
    push the joystick button while you are falling. Once the glide
    begins, push the joystick sideways to glide left or right.

  Enter or Exit a Doorway
    Position yourself over the door and press the joystick button.

On Keyboard:

Apple: use following keys (see diagram) to control movement.

           +---+                   +---+
           | R |                   | I |
           +---+                   +---+
        +---+ +---+             +---+ +---+
        | D | | F |     or      | J | | K |
        +---+ +---+             +---+ +---+
           +---+                   +---+
           | C |                   | M |
           +---+                   +---+

On IBM: use the four arrow keys, or letter keys, to control all

       +----+                +---+                   +---+
       |CrUp|                | R |                   | I |
       +----+                +---+                   +---+
   +----+ +----+          +---+ +---+             +---+ +---+
   |CrLe| |CrRi|    or    | D | | F |     or      | J | | K |
   +----+ +----+          +---+ +---+             +---+ +---+
       +----+                +---+                   +---+
       |CrDn|                | C |                   | M |
       +----+                +---+                   +---+

    Press appropriate key for direction you want to go.

    From a standing position, press the appropriate directional key
    quickly two times.
    While walking, press the appropriate directional key once.
    To jump from a ladder or vine, go right or left. Jumping from
    ladders is not allowed underground.

    After a jump, you will automatically start running.

    Press the key opposite to the direction you are moving.

    Press the appropriate directional key while you are on a ladder
    or vine.

    Press the down key when you are not on a ladder or vine to stoop.
    Then go right or left.

  Stand Up
    Press the up key when you are in the crawl position.

    Walk off the end of a ramp or tree limb.

    Press left or right directional keys while you are falling.

  Enter or Exit a Doorway
    Position yourself over the door and press the up key.

                  The Option Menu:
                  What You Can Do in Green-Sky

After you choose your character, you'll be ready to explore
Green-Sky. The Option Menu enables you to choose all the activities
you will need in Green-Sky. To display and use Option Menu:

With Joystick:
1. Hold the joystick button down while you pull the joystick
2. Move around the Menu by pushing the joystick in the direction you
   want to go.
3. Stop on the option of your choice, press the joystick button.

On Keyboard:
1. Press spacebar on Apple; press [ENTER] key or spacebar on IBM;
2. Move around the menu using directional keys.
3. Stop on the option of your choice and make your selection with
   spacebar on Apple; with the [ENTER] key or spacebar on IBM.

Note: Whenever the Menu is visible, the timer will stop.

    Pause during game then return to the quest.

    Move close to another game character. Be sure you are facing each
    other. The other character's message will appear.

    Depending on your level of spirit skill, you can pense emotions
    or messages. To pense messages, you must be standing close to and
    facing the other character.

    OFFER anything you are carrying to another character. Cycle
    through your inventory and select.

    Position yourself over any item you would like to take. If you
    can take the item, it will instantly disappear from the screen.
    You are now carrying it in your inventory.

    Stand close to and face the merchant. The merchant will take your
    token and give you permission to take an item, provided you have
    room to carry it. After buying, be sure to TAKE item.

    USE trencher beaks, vine ropes, honeylamps, and other tools you
    happen upon.

    Trencher Beak: Face the bramble then USE the beak. One layer of
      bramble will disappear; repeat process until you clear bramble.
      If you get caught in a bramble patch without a beak or other
      cutting tool, you must RENEW yourself.

    Vine Rope: Face direction you want to throw rope. Try to USE the
      rope. The rope will appear if there is something for the rope
      to connect to in the direction you throw it. CRAWL across the
      vine rope, or you will fall.

    Honeylamp: It will be obvious when you need to USE the lamp.

    EAT any of the edibles you are carrying. Cycle through your
    inventory and select.

    DROP an item, if you are carrying too much.

    You may SELL tools and food to any of the merchants.

    This spirit skill will restore your energy and food level.

    REST indoors on the hanging green nids, either in your own
    nid-place or in the nid-places of others who offer you REST.
    Stand in front of the nid, and select REST.

    EXAMINE unfamiliar objects you happen upon.

    Displays what you are carrying.

    If you have enough spirit skills, you have the power to make tree
    limbs grow. Stand at the edge of a limb, facing outward. With
    each successful grunspreking, the tree limb grows. Step out on
    the new growth and GRUNSPREKE again to create a living bridge.

    If you have enough spirit skills, you have the power to move
    tools or your own body using psychic power. When you select
    KINIPORT, a pointer will appear on the screen.

    To Kiniport Tools: Move the pointer to the tool you want to move.
      Select. Then point to where you wish to move it. Select again.
      You must place the tool on a spot where you will be able to
      stand when you pick it up.

    To Kiniport Your Body: Place the pointer on your body near your
      feet. Select. Then point to the spot where you want to move.

    Displays your STATUS at any given point during your quest. See
    "STATUS: How You Can Check Your Progress."

    If you get stuck somewhere, RENEW will return you home at the
    expense of losing a day of quest time.

    Return to the Main Menu.

                 How You Can Check Your Progress

Even the most confident quester likes to know how he or she is
faring, for thoroughly exploring Green-Sky is a long and arduous
task. You might want to know what time it is, or check your spirit
level after you've encountered a mysterious character, or know when
to eat or rest. You can easily check your progress at any point
during your travels by using the STATUS option on your Option Menu.
It will provide you with the following data on your quest.

                 Example of Status Display

                  DAY 1               NERIC
                  EARLY MORNING       LEVEL OF REST 10
                  SPIRIT LIMIT 05     LEVEL OF FOOD 10
                  STAMINA 20          LEVEL OF SPIRIT 05

  Your performance as a quester will be judged on the number of days
  you take to complete the Quest. At the end of 50 days your time
  runs out.

Time of Day
  Reports the current time of day. Game time passes whenever you are
  moving around the Green-Sky environment. Time stops whenever the
  Option Menu, Main Menu, Status Display, or text of any kind is
  being displayed.

Spirit Limit
  Indicates your current Spirit Limit. (Refer to "The Importance of
  Spirit Skills.")

  Rates your maximum strength. Questers with more stamina can store
  more rest and food energy, jump farther, and carry more. Your
  stamina can be increased during your quest, and you must discover

  Displays your name. Depending on which character you have chosen,
  your beginning spirit limit and stamina will vary.

Level of Rest
  Your "rest" energy is used as your journey time passes. Jumping,
  climbing, and especially crashing will also use rest energy. Your
  level can be restored by resting in your nid or in the nid of a
  friendly character. Your maximum level is one-half of your stamina.
  If your rest drops below 0, you will be forced to return to your
  nid-place. You will have lost a day of game time but your energy
  levels will have been replenished.

Level of Food
  Food energy is depleted in the same manner as rest energy. Dropping
  below zero will return you to your nid-place. Keep your food level
  up by eating.

Level of Spirit
  The amount of spirit energy you possess. This energy is depleted
  every time you use a Spirit Skill. Spirit energy is restored as
  game time passes.

  Note: An example of the difference between SPIRIT LIMIT and LEVEL
  OF SPIRIT (or energy):
  You may have a SPIRIT LIMIT of 20 and thus have the ability to
  GRUNSPREKE. Grunspreking, however, uses two units of spirit energy,
  so if your level of spirit is currently less than 2, you cannot
  Grunspreke until your energy is restored.

                 A Dictionary:
                 What You Will Find in Green-Sky

  One of the enormous trees whose branches support the Kindar stores,
  nid-places, and public buildings.

Fruit & Nuts
  Considered a Kindar delicacy. You may have an initial supply in
  your nid-place; if not, find other sources.

  A Kindar lamp. Once lit, it won't last long.

  A small animal that looks like a rabbit.

  An evil Erdling society, dedicated to revenge and violence.

  A Kindar bed -- a hammock woven of living tendril. The nid-place is
  the home of a Kindar.

Pan Bread
  The staple food of the Kindar and Erdling people. You may find an
  initial supply in your nid-place; if not, you will have to find
  other sources.

  An evil Kindar society, whose purpose is to rid Green-Sky of all
  Erdlings as well as all those who believe in the unification of the
  two societies.

  An outer garment that allows Green-Sky citizens to glide safely.
  One is provided in your nid-place. You may need to find new ones

  A small tree-dwelling animal -- a favorite Kindar pet.

  Money. There are some in your nid-place; supporters of the quest
  may provide you with more. You can acquire tokens by selling items
  to merchants.

Trencher Beak
  An essential tool for cutting through brambles and earth falls. You
  must find at least one, for in the fertile Green-Sky, vegetation
  grows quickly and may impede your quest.

Vine Rope
  Woven from the tendrils of the sacred wissen-vine, these ropes will
  help you move about the trees or across bodies of water.

  The berry from the wissen-vine. Although they are no longer legal
  in Green-Sky, you may find them helpful when used with caution.

            Some Final Words of Advice from D'ol Falla

Your success in restoring the light will assure the joyful lives of
future generations of Kindar and Erdling children. D'ol Falla has
left these final words of advice to help you achieve your goal and
save Green-Sky.
 1. Watch the sample quest.
 2. Using the map, explore every aspect of Green-Sky. Not all the
    environment is noted on your map, so be on the lookout for new
    areas to explore, and mark them. Explore each tree completely
    rather than wandering from tree to tree.
 3. Pense and speak to everyone. If you don't have the ability to
    pense messages at first, then go back and pense everyone once you
    get it -- they will be very helpful to your quest.
 4. When encountering a Green-Sky inhabitant for the first time,
    pense from a distance. If you read a negative emotion, such as
    rage or anger, try to avoid crossing that character's path.
 5. Check your STATUS often, especially after interacting with a
    mysterious character. Your spirit limit may have been raised.
    Watch your stamina level and do not let lack of food or rest
    impair your ability to continue your quest. And remember, you
    only have 50 days to complete your quest.
 6. Concentrate at first on how and where to get rest and food. Next,
    attempt to raise your spirit and stamina maximums.
 7. Learn to use the new spirit skill available to you when your
    spirit rises to a new level -- you will need all skills to
    complete your quest.
 8. Learn to buy and sell tools and food. It's easier to carry tokens
    than it is to carry other items.
 9. Learn to use the tools available to you, including the rope,
    trencher beak, honeylamp and anything else you might pick up.
10. Some of the characters are more difficult to play than others. If
    you're looking for a real challenge, start out with Genaa, who
    has no Spirit Skills. For an easier start, choose a character
    like Neric, who has moderate Spirit Skills, is strong, and has a
    nid-place located near a group of shops.

                      About the Adaptation

_The Green-Sky Trilogy_ is a critically acclaimed series of fantasy
adventure books. The Trilogy offers all the elements for an exciting
computer adventure game: a rich and vast environment, an intricate
plot, and a young hero on a quest to save his world from destruction.

In adapting the Trilogy, we sought to recreate the vast and
mysterious environment and offer an adventure game in which the
player would need to continue the quest to save Green-Sky. Zilpha
Snyder, the author of the Trilogy, wrote the script adaptation. Below
she discusses how she helped bring her imaginatively conceived world
to life as a computer adventure game.

A letter from Zilpha Keatley Snyder:

I have always loved writing fantasies and adventures for young
people, but had never used a computer until I met Dale Disharoon. He
introduced me to adventure games on computers, and as I learned about
the capabilities of the computer, I saw so much opportunity to adapt
my own writing to this new and exciting medium.

From the beginning, Dale and I agreed that we wanted a game with
story qualities, characters with personality traits that could grow
and develop, and an outcome that would be consistent with the story
line of the game as well as the trilogy that came before. We wanted
our game to have the best and most artistic graphics possible, lots
of action, and some aspects of the eye/hand coordination demands that
make arcade games exciting.

I began to map out the vast world of Green-Sky on an enormous sheet
of graph paper spread out on my studio floor. I sketched the many
grundtrees whose intricate network of branches supported the homes,
shops, temples, and public buildings of the people of Green-Sky. Then
we planned the questers, with their initial attributes as well as the
tools and abilities they might acquire. Next came the many
inhabitants of the land; I planned the responses they might make when
addressed or "pensed".

Dale and I worked very closely over many months on the adaptation.
While I sketched and charted Green-Sky, he made it all possible by
ably programming the computer. Our ideas flowed back and forth, and
it felt more like play than work. I hope you enjoy the game.

Zilpha Keatley Snyder

                           The Authors

Zilpha Keatley Snyder, a native Californian, is the renowned author
  of more than a dozen adventure and fantasy books for young people.
  In addition to the Green-Sky Trilogy, Ms. Snyder is the author of
  the acclaimed "Egypt Game," "The Headless Cupid," and "The Witches
  of Worm," which are all Newbery Honor Books from Athenaeum

Dale Disharoon, the software writer of BELOW THE ROOT, taught school
  before he turned his attention to programming. He specializes in
  educational software for people of all ages. Disharoon, who lives
  in California, is also a classical guitarist, a puppeteer, and an
  accomplished quester.


Windham Classics adventure games are specially designed to entertain
and offer players, 10 to adult, an exciting way to enjoy some of the
best classic literature of all time.

BELOW THE ROOT(tm) computer program is the sequel to the acclaimed
Green-Sky Trilogy, a series of future-fantasy adventure books by
Zilpha Keatley Snyder. The trilogy includes: Below the Root, 1975,
And All Between, 1976, and Until the Celebration, 1977. All were
published by Atheneum, New York, and are illustrated by Alton Raible.

Tor Books will publish the paperback editions of the Trilogy in early

Below the Root                    Until the Celebration
Available in April 1985           Available in November 1985
U.S. ISBN 554-76-0-$2.95          U.S. ISBN 554-80-9-$2.95
Canada ISBN 554-77-9-$3.50        Canada ISBN 554-81-7-$3.50

And All Between
Available in August 1985
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		      -+Below the Root+-
                        Commodore 64
		     by KindarSpirit@aol.com
This FAQ was originally created under the name of
KindarSky@aol.com. This is a revised version of that FAQ.
This FAQ is free to use, just please don't alter it.
                      - - + Contents + - -
		      1. Summary of Game
	              2. Characters
		      3. Items
		      4. Spirit Skills
		      5. Health, Spirit and Food
		      6. D'ol Salaat and D'ol Nekom     
		      7. Walkthrough
		      8. Closing

You choose to be a Kindar, Erdling, Boy, or Girl.
Your leader, Raamo, has disapeared and you are out to save him. 
You learn many spirit skills as you advance through the game, 
and talk to interesting people, but watch out for the D'ol Nekom, 
and other groups who will kidnap you.
Can you save Raamo?  And set out on a quest to fulfill the Green 
Sky Prophesy, and save Green Sky from destruction? The answer lies
below the root.

The characters are classified under two groups:

*  Kindars -  Born above ground in the trees of Green Sky. 
-  Erdlings - Born below the root in carverns.

Young Man, strong, impulsive, moderate spirit skill

Young woman, strong, charismatic, no spirit skill

Girl-child, delicate, greatly spirit gifted

Sturdy, alert, moderate spirit gift

Strong, rational, moderate spirit

Most items can usually be bought at stores, or found on branches unless
otherwise noted.

Shuba         - The most important item. Helps you glide from tree 
                branches. You cannot die from a fall, but it does 
                do damage to your health. It is best to carry at least 
                two on you, as they do tear.
Vine Rope     - Used to stretch across distances you cannot jump. 
                You cannot walk across standing, you must crawl since 
                it can't support much weight. Gone after one use.
Pan Bread     - Just normal bread, good food for Kindars
Roast Lapan   - (Roast Rabbit) Good food for Erdlings, may disagree with
Trencher Beak - Used to cut sharp or normal bushes in your way. Will
                break after many uses.
Honey Lamp    - Used to light up dark areas, although they burn out fast.
Wissenberries - Used to bribe later on in the game. Don't eat these, 
                as they are considered a drug, and will do damaging
                effects to your health.
Strange Elixer- Increases stamina by two points, very useful
Spirit Bell   - An item recieved from , this
                will ring when you approach an invisible or hard to
                find door
Wand of Befal - Is used the way a trencher beak is, however it never
                breaks. Is recieved when kidnapped by D'ol Nekom,
                you must use kiniport to get it when in their dwelling.
Spirit Lamp   - Recieved from the Chamber of the Forgotten, this works 
                as a honey lamp, but will never burn out.
D'ol Falla's  - You recieve permission to have the key from D'ol Falla
Key             when you vist her at Vine Palace in the Temple.
Temple Key    - Received when you learn to grunspreke, and glide over in
                to the temple walls. You will find it higher up in 
                the temple's branchs.

Every character has its limitations and special gifts. Pomma is the most
greatly spirited gift, but at the same time very weak and fragile, while
Genaa is very strong with no spirit skill. Everytime you use spirit,
your spirit level will go down (not permanent) until you rest. Try and
use them sparingly although as it is very fun to pense. You do not
start out with all these skills, but you can obtain them all through
pensing with animals and talking with spiritual leaders.

Pensing       - This is used for 'mind touch'. You can communicate with
                animals and see what people are thinking. Pomma is the
                only one who possess' this skill. The others will have
                to talk to Spiritual Leaders so they can learn how to
Healing       - Healing will only raise your rest level, not your food
                level, and its only by 2 points. A good thing to do
                is before you pense an animal or Spiritual Leader, heal
                yourself completely. Then pense with whomever. Your 
                Spirit Skill will go right back up. 
Grunspreking  - Very old ancient spirit skill possessed among almost
                no one in Green Sky. If you stand beside certain 
                branches, and 'grunspreke' the branch will grow. You can
                walk on it instead of crawling.
Kiniport      - If you are in an akward situation (spider, snake)
Tools           and can't reach an item you would like to grab, just use
                kiniport. A yellow box will appear, just drag and click
                it to what you want, then click where you want to go.
Kiniport      - The ultimate skill. This will allow you to kiniport your
                body. This is a very useful skill, remember, use your
                skills sparingly, and this one can suck up major spirit.

You health is very important. If your rest is low you will be taken
back to your house where 'you were found unconcious time has passed.'
Again, use your spirit skill sparingly. A tactic I use, is when you
are pensing with an animal or leader, heal yourself completely than
either pense or speak with the spirit. After you are done it will be
Some foods are different for Kindar and Erdlings.
Kindar's do not eat meat, there for would not benefit
eating a roast lapan, (roast rabbit.) Erdlings can eat 
about everything. Do not eat wissenberries, they do damage to your

Through out the game you will encounter tons of people, however, like
real people, there are the dishonest ones. Careful about resting
or walking near people or their houses. Sometimes if you rest in their
house, they will kidnap you, same with if you walk by them. How can
you tell?

1. They are usually at a place for a period of time then leave. 

2. They are usually yellow, white, or gray.

3. If you pense them in their house it will give you a decieving 

4. If you walk close, but dont touch and pense them, they will also
   give you a decieving message.

When you are kidnappped, you are taken to a house high up, or a house
on the forest floor. You will have to renew, or have a trench breaker

Then ending will be the same with any person you use, but to
start off with, I will use Pomma. This is a simple, yet not full
detail of the game. I suggest playing around a little or messing
around while you are playing, it adds lots more fun and you get
a better idea of exactly what you are doing.

You will awake in your house, make sure you take everything. You 
should have:
          - 1 Shuba
          - 3 Tokens
          - Pan Bread

Then leave your house and walk to the right. You should see a lady,
walk by her. You should now be in front of a blue house with a red
roof. You can go in there if you wish, the owner of the house will
give you a free token, although it is not very important.

Climb up the ladder. You will see a blue house with a blue roof,
this is also not important, climb up the ladder again.

Ok, from here you should be on a series of platforms, make your way to
the right and pick up the vine rope and head left to pick up the
other vine rope. Then proceed up the ladder.

You should see a yellow monkey. First go right and pick up the last vine
rope. Make your way to the left, you should see a steep branch. Fall 
through the gap and glide right to land on the branch with the monkey.
Kneel beside the monkey and 'pense.' 

Now glide back down to nearest branch and climb up the ladder again. 
Go left but don't fall down the gap. Continue left. You should now 
see a branch that looks like a fork. On the right 'prong' use a vine rope. 
You will have to crawl
across. Now continue right (you can come back for the elixer later).
You will come across two steps, Pomma is weak and cannot jump them, so
you will need to use a vine rope again. Make your way right. 

You will see a spider, avoid him as best 
as you can. When you reach the top, jump over to the left and keep
going. You will see a green snake, again try avoiding him and keep
going to the left. You should now see a little blue\red house. Enter and
you will see a bed. Rest for a second then jump out. Then exit the house.
You should be in a cloud like room. Walk up to the elder (D'ol Neshom)
and speak with him. He will teach you how to heal yourself and then
will grant you the spirit bell. Take the spirit bell and leave.

You will now again be in the room with the bed, you don't need to rest
but can if you like. Just exit through the door.

This part may be a little tricky. Make your way to the right without
falling. Get to the screen where the snake is, however fall just before
you reach the platform he is on. You should be near the spider now, try
to glide on a platform it is important you do not fall.

Make your way to the right top again and jump from the platform you
are on to the right. Immediately glide left and you should see a white
rabbit on a branch, or you will land near the rabbit on the same branch
where there is a token and vine rope. 

Kneel over to the rabbit and heal yourself, then pense with the rabbit.

Now glide to the left and go back to get the elixer, it will raise your
rest and food by 2.

Now go back down to the blue with red roof house where you might have
picked up the free token, which is the house next to yours. Go right.

You should see a long blue house, keep going right. Make way to the
very last platform you see and jump then glide right.

Climb up the ladder and continue right. 
You will now see a vine tree to climb, climb up in and go in the 
little house.

Again, if you need to heal yourself completely, this is the wise child's 
house and he will raise your spirit skill, and also teach you how
to grunspreke - the most important skill.

Make your way to the right and pick up those wissenberries. They will
come to big help later. Also make sure you don't spend too many

Now you will need to head east as far as you can, by climbing up as high 
as you can and gliding left. However make sure you keep a good eye on
your health and food.

Keep going until you reach the silk house. You may have trouble finding
it, so be on the look out for it. 
It is more south east. 

Climb up the silk house ladders and continue climbing each one
until you reach the top.

You should see a yellow child.

Keep going right. You should finally reach another series of platforms,
to the far right there should be a pink house with a vine tree leading
down. There might be a yellow man standing on the platform closest to
you. Don't go near him! You have come far and it would be a shame to be
kidnapped right now. Go left and let time pass. Visit the silk house 
and talk to the people, heal yourself. Come back and he wont be there.

If you are fortunate of him not being there, you can go in the pink
house and get some free fruit and nuts. 

Climb down the vine tree and you will see an orange monkey and a trencher
beak. Make sure you take the trencher beak! Heal yourself completely
leaving enough to pense with, then pense the monkey.

Jump off and glide left until you reach 'Star Grund Shops'. Go in the
first one and pick yourself up another shuba. The other shops carry
vine ropes and pan bread, which is really not important at this point.

Go right and climb up the ladder. Go left and climb up the other ladder,
leep going until you reach a pink house with a purple roof.

Go right where you will see a blue and purple house. There will be a
ledge. Don't jump off it. This is a VERY important part. Stand at the
edge as close as you can. You will now grunspreke, keep doing it until
it says you cannot grunspreke here, it has grown as far as it can. Now
take a giant leap and glide immediately. 

You need to make it over the temple wall, this is the only way. 
You are in the temple grounds. 

Go up the first ladder you see then the second. You should see the
vine palace. Enter the palace and find D'ol Falla, who will grant
you possession of the key to the Chamber of Forgotten. You can't get
that key just yet, but you can get the temple key so you wont have to
grunkspreke next time. Exit the vine palace and go right. You will see
a small house, this is the Chamber of Forgotten. You cannot enter
here just yet. Make a right still. Find the first ladder you see and climb
up it, keep going up and up by ladder. You will see a red spider, use
a vine rope to go over him. Then jump from the edge and glide left 
until you see a door in the trunk of the tree. 

Go inside and you will find the temple key. 
Exit the room and go right. Go south, and you will see The Temple.
There is a door you need to unlock when you enter. Use Temple Key
then make way to the left and go up the ladders. You should see a woman
in a water filled room. This is Raamo's mother. Heal yourself, then
speak with her. She will teach you how to kiniport tools. 
Now exit the temple and go right until you see an edge with a type
of pole preventing anyone from falling. Jump over and glide left.
Land on the forest floor.

You need to find a tree called 'Temple Grund', (you should be very close).
Once you find it climb up the vine trees as far as you can.
Then go left as far as you can and jump. Glide left until you see
a gray monkey, drop down to him, heal yourself the pense him, you
have now learned how to kiniport your body. 

Now glide left and continue left. You should see a series of platforms
leading up to a vine rope, and a vine tree. Climb up the platforms and
grab the rope, then glide to the platform near the tree to climb.
If your inventory becomes to full and you cannot carry anymore, dont
worry it is not important to take the vine rope.

Climb as high as you can on the vine trees, where you will find you may
need to jump back and forth from one to the other since there are 
holes in some. As you are climbing up, you should see a little part
of a gray platform, this is where you need to be. So climb further,
glide to it and then enter the door. You now have the key to the
Chamber of Forgotten.

Keep going left. There will be a big bush that will hurt you when 
you touch it, use the trencher beak, or climb up high and glide over it. 
Go until you see more vine trees,  climb up them and you will now be 
back near the Star Grund Shops. Go to the temple, this time using
your temple key. Now enter the chamber of forgotten and use 'D'ol
Falla's key twice.' You will find the spirit lamp. Now exit.

If you remember the yellow man being near the pink house that gives out
fruit and nuts, that is about the monkey you pensed with the trencher
beak, you must go to him. Just as you might have waited for him to leave,
you will now have to wait for him to appear, and let him kidnap you.

You were kidnapped by the Nekom. However, that is a good thing for once.
You will need to kiniport that sword looking thing from behind the barrier
to you, or you can use the temple key. You now have the Wand of Befal
and are ready to go Below the Root.

You need to make it back to your house, or as I always do, use the renew
option where you will be taken back.

You then need to go right, you will see a gray rabbit. You can climb high
and glide down to him, and build up your spirit skill.

When you are done, you will see another bush. Use the Wand of Befal
on the bush, jump and let yourself fall. Right before you reach the ground
glide to the left, then continue to the left. When you see a green man
'guarding' a rock like room, you are where you should be.

The man says he needs to see your pass, however he feels sympathy
for you (pense him) and would settle for some wissenberries. Offer
him the wissenberries and you may enter.

Climb down the stairs and you will a yellow man, he wants tokens.
Offer him a token and he will let you pass.

You are now Below the Root. 
Somewhere in these caves, is Raamo. However, from past
exploring and playing with this game, there are actually
endless tunnels and some if you get caught in can lock the
game, make you renew or get you very lost. It is not as
hard as it looks or sounds however. 
This part can be confusing so I will go into detail.

Continue going right. You should walk by a yellow boy and the tokens.
Ignore them and all other objects, as you have everything you need
now. Carefully avoid the spider, and keep going. 

You will see two ladders, don't go down either, just keep going right.
You might see a yellow woman, don't go near her, she will kidnap you
again. If you don't see one, continue right. If you do see one, go 
back to the two ladders and take the orange
speckled one ONLY. You should see a white spider as you climb down.
Climb up the next orange speckled ladder you see and head right. Climb
up the next red ladder and you will be where you would have been if that
yellow woman was not there and you passed through.

Now continue right. You should now see a giant brown bush, use the
Wand of Befal to cut through it, and again continue right.
There will be a passage with a tight fit, crawl through it, where you will
now take a tunnel semi-down. You should see two tokens and a red ladder.
Climb down the red ladder. As you climb down, you will see passage
that leads left, and another ladder heading down. Take the ladder

When you make it to the bottom, head right. You should now see some
platforms above water, with a spider. Be very careful, as if you
haven't learned yet you cannot touch water.

Continue right, and climb up the red ladder. You should now see another
orange speckled ladder and a passage going left. If you like, you can
crawl into the left passage and kiniport yourself an elixer as
there is a spider guarding it. 
But after climb up the orange ladder. Now continue going right. Don't
freak out when you are walking to this next part, because you are going
to fall. But you need to fall, because that's where you need to be
going. So just walk casually for the next two screens until you fall.
Now go left, and go down the red ladder, then go right. You should see
some green dots outlining a door, when you walk by your spirit bell will
ring. Enter the door. Vatar will rise your spirit.
Now exit through the same door, and continue going right. You will see
another red ladder, climb up it and continue right. 

You should now approach yet another white spider. Carefully jump over and
walk slowly to the next screen. You will see the bottomless lake. Depending
on how strong you have gotten your character, just to be safe , go back
to the screen with spider, and jump to the ladder from there. If that is 
too far, try one step closer and so on. Just don't fall in that water!
When you make it up the ladder continue going right.

You will see another orange ladder, climb down it. You should now see
a snake guarding some tokens and an orange ladder leading down to 
another orange ladder. When you reach the bottom, there will be a narrow
passage leading left, and another right. The left one is the bottomless
lake, which you can carefully crawl out to and take a peak. When you are
done continue right.

Walk very slowly the next couple of screens, you will hear your spirit 
bell ring, enter the door. 

You will now see some steps. Go up the steps. You should now see
a white bunny and a red ladder. You can take the chance if you like, 
to go back and pense the bunny, however now there isn't any point.
Go up the red ladder. 

You will now see a man standing on a rock ledge, you've finally reached

Kiniport your body over on to the rock ledge. Speak with Raamo, he will
tell you he is afraid of falling. Offer him your shuba. 

Congratulations, you have beaten below the root and fulfilled the
Green-Sky prophesy.

8. Closing

Now you have beat the game, try using Neric
next, and Genaa when you have gotten really good. Don't forget 
to explore, it is quite a huge world and very fun! 
This is the first version of this walkthrough. I will be updating
it once in a while with more info. If you are interested in
future updates or get stuck in any part of the game you can
e-mail me at KindarSpirit@aol.com and I will be more than happy to help.

What is the story behind Below the Root? Below the Root is based
on the Green-Sky Triology by Zilpha Keatley Snyder. The books are
wonderful, and if you get the time or luck to pick them up, read
them! =)

written by Kindar Spirit in 1999-2001