(off)    DOWNLOAD    THE CAPED CRUSADER



Batman hunts The Joker the most criminal criminal on earth (...). This game is divided into five sub games like a platform with shooting, car driving or a mastermind adaption. Everything is technically of a high level and quite playable.







Commodore 64

© 1989 Ocean Software  

PAL (NTSC flickers a bit)

Tape / Disk
















1 Player

Joystick in Port 2
















Coding by Zach Townsend

Graphics by Andrew Sleigh

Music by Matthew Cannon
















Adapted from the Comic Strip/Movie
© 1964-89 DC Comics

















Released in September 1989


















Original Price DM 35.- (tape)
















Re-released on Tape by The Hit Squad
in 199?

Tape Loader 'Imagine-Freeload'
by
Paul Hughes

Tape Loader Music by Jonathan Dunn
















Cover (Ocean)



























Disk







Sticker













Cover (The Hit Squad)


















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Manual



======
Batman
======

INLAY CONTENTS

BATMAN is a shadow in the darkness, as elusive as a dream. High above the
seamy streets of GOTHAM, he is a criminal's nightmare. The only hope for a
desperate city...

BATMAN - A LEGEND HAS RETURNED

BATMAN est l'ombre de la nuit, insaisissamble comme un rêve. Au dessus des
rues mal famées de GOTHAM, il est le cauchemar de tout criminel. Le seul 
espoir pour une ville désespérément perdue - BATMAN. LA LÉGENDE EST DE
RETOUR.

BATMAN ist ein Schatten in der Nacht, schemenhaft wie ein Traum. Hoch über
den dunklen Straßen von GOTHAM ist er der Alptraum aller Verbrecher. Die
einzige Hoffnung einer verzweifelten Stadt - BATMAN. EINE LEGENDE IST
ZURÜCKGEKEHRT.

ENGLISH FRANÇAIS DEUTSCH ITALIANO:

BATMAN™ - A LEGEND HAS RETURNED
===============================
BRUCE WAYNE™. The multi-millionairre head of the Wayne Foundation is an
unassuming, quiet type of guy. However, when night falls and evil stalks the
streets, he sheds his daytime persona and becomes the masked vigilante of
GOTHAM CITY™ - BATMAN!
Crusading against crime from the rooftops of the sickened city, his objective
becomes the elimination of Gus Grissom's criminal empire: in particular, the
conquest of JACK NAPIER™, the psychotic second-in-command.
Napier was the most cunnning and sadistic force in Gotham anyway, but when
an accident befell him, twisting him both physically and mentally, he bacame
the ultimate criminal - THE JOKER!™
You control the CAPED CRUSADER™ in five different scenarios as he is pitted
against his malevolent nemesis in the life or death struggles that ensue.
THE ULTIMATE MOVIE INSPIRES THE ULTIMATE GAME...PLAY BATMAN.

COMMODORE
=========

LOADING
-------
Position the cassette in your Commodore recorder with the printed side
upwards and make sure that it is rewound to the beginning. Ensure that all
the leads are connected. Press the SHIFT key and the RUN/STOP keys
simultaneously. Follow the screen instruction - PRESS PLAY ON TAPE. This
program will then load automatically. For C128 loading type GO 64 (RETURN),
then follow C64 instructions.

DISK
Select 64 mode. Turn on the disk drive insert the program into the drive
with the label facing upwards type LOAD "*",8,1 (RETURN) the introductory
screen will appear and the program will then load automatically.
The game is multiloaded. When you die or finish the game please rewind tape
to the beginning of Side B.
Follow on Screen instructions.

CONTROLS
--------
THE GAME IS CONTROLLED BY JOYSTICK ONLY
KEYBOARD
F1 = MUSIC ON
F3 = SOUND EFFECTS ONLY
F5 = PAUSE ON
F7 = PAUSE OFF
RUN/STOP = ABORT GAME

SPECTRUM
========

LOADING
-------
1. Place the cassette in your recorder ensuring that it is fully rewound.
2. Ensure that the MIC socket is disconnected and that the volume and tone
   controls are set to the appropriate levels.
3. If the computer is a Spectrum 48K or Spectrum+ Type LOAD""(ENTER). (Note
   there is no spacing between the two quotes). The " is obtained by pressing
   the SYMBOL SHIFT and P keys simultaneously.
4. Press PLAY on your recorder and the game will load automatically. If you
   have any problems try adjusting the volume and tone control and consulting
   Chapter 6 of the Spectrum manual.
5. If the computer is a Spectrum 128K then follow the loading instructions
   on-screen or in the accompanying manual.

+3 DISK
Set up system and switch on as described in your instructions manual. Insert
disk and press ENTER to choose 'LOADER' option. This program will then load
automatically.

NOTE:
-----
128k: One Load
48k: Three Loads - On the 48k Spectrum this game loads in 3 parts. When each
part has finished loading, stop the tape so the next part can be Loaded when
you are ready.

AMSTRAD
=======

LOADING
-------
CPC 464
Place the rewound cassette in the cassette deck, type RUN" and then press
ENTER key. Follow the instructions as they appear on screen. If there is a
disk drive attached then type | TAPE then press ENTER key. Then type RUN" and
press ENTER key.
(The | symbol is obtained by holding shift and pressing the @ key).

CPC664 + 6128
Connect a suitable cassette tape recorder ensuring that the correct leads are
attached as defined in the User Instruction Booklet. Place the rewound tape
in the cassette recorder and type | TAPE then press RETURN key. Then type
RUN" and press RETURN key and follow the instructions as they appear on
screen.

DISK - CPC 464
Insert the program disk into the drive with the A side facing upward. Type |
DISC and press ENTER to make sure the machine can access the disk drive.
Now type RUN" DISC and press ENTER. The game will now load automatically.

DISK - CPC664 6128
Insert the program disk into the drive with the A side facing upward. Type |
DISC and press RETURN to make sure the machine can access the disk drive.
Now type RUN" DISC and press RETURN. The game will now load automatically.

NOTE: This is a multi-load game, follow on screen instructions.

The game is controlled by either joystick or keyboard.
The keyboard is redefinable.
PRE-SET KEYS
Q = UP
A = DOWN
K = LEFT
L = RIGHT
SPACE = FIRE
S = PAUSE

JOYSTICK - ALL FORMATS
SECTION 1 AND 5

         CLIMB UP
            |
            |
  LEFT -----+----- RIGHT
            |
            |
     CROUCH CLIMB DOWN

FIRE - THROW BATARANG™

WITH FIRE BUTTON PRESSED

                       A    B    C
                        \   |   /
                          \ | /
THROW BATARANG LEFT  -------+--------  THROW BATARANG RIGHT
                            |
                            |
                 JUMP DOWN TO NEXT LEVEL

A = FIRE ROPE UP - LEFT
B = FIRE ROPE UP
C = FIRE ROPE UP - RIGHT

SECTION 2 - BATMOBILE™
Joystick moves BATMOBILE in corresponding directions.

           UP
            |
            |
  LEFT -----+----- RIGHT
            |
            |
          DOWN

FIRE - Fire 'batrope' up. If the BATMOBILE is going past a lamp post then the
rope will wrap around it and the MATMOBILE will swing round the corner.
FIRE AND UP - If the BATMOBILE is near a corner then it will swing round the
corner without using the 'batrope'.
NOTE: Using the 'batrope' to turn a corner is the quickest.
The BATMOBILE will only turn a corner if it is near one.
SPECTRUM AND AMSTRAD USERS PLEASE NOTE
IF THE BATMOBILE GOES PAST A CORNER YOU MAY TURN ROUND BY PRESSING FIRE AND
LEFT.

SECTION 3 - BATCAVE™ CHEMICAL ANALYSIS
Move the joystick left or right to select a cosmetic and press fire to enter
it into the combination.

            |
  LEFT -----+----- RIGHT
            |

SECTION 4 - BATWING™

                    MOVE BATWING LEFT
                            |
                            |
MOVE BATWING BACKWARDS -----+----- MOVE BATWING FORWARDS
                            |
                            |
                    MOVE BATWING RIGHT

STATUS AND SCORING
==================
The panel shows present score, lives, time and BATMAN'S energy. BATMAN's face
represents full energy. THE JOKER's face represents no energy. When 
THE JOKER's face is fully visible then BATMAN will lose a life. If time runs
out on any level BATMAN will lose a life.
A bonus will be awarded for completing each level.
The score is achieved on each level as follows:-

LEVELS 1 AND 5
SHOOTING THE JOKER'S HENCHMEN
SHOOTING JACK NAPIER (LEVEL 1)
SHOOTING THE JOKER (LEVEL 5)

LEVEL 2
Points are scored by progressing further along the road. A bonus is awarded
on reaching the BATCAVE based on the amount of time remaining.

LEVEL 3
The score is based on the amount of time taken to find the correct
combination.

LEVEL 4
Points are awarded for every balloon you cut free.

ENERGY IS REDUCED AS FOLLOWS:-

LEVELS 1 AND 5
Running into policemen or THE JOKER's henchmen. Standing under acid drops or
in the way or bursts of gas from pipes. Falling down too far. Swinging on the
rope into a wall. Being hit by bullets and grenades. Walking on spiked
floors.

LEVEL 2
Hitting other cars

LEVEL 4
Hitting balloons instead of cutting ropes. Allowing balloons to burst before
you cut the ropes.

GAMEPLAY
========
Section 1 - Axis Chemical Plant
As BRUCE WAYNE you overhear Commissioner Gordon telling the Mayor of an
attack on the Axis Chemical Plant by JACK NAPIER and his henchmen. Acting
swiftly, you don your black costume and make your way to the scene. Once
inside the factory, you must move towards the exit (and Napier) on the far
right of the map. You will meet assorted criminals along the way, some of
whom will attack you physically, some will shoot at you and some will throw
grenades. Avoid, also, leaking chemical droplets and gas bursts at various
points on your route.
You can sustain a limited amount of hits as your body armour affords a
certain degree of protection, but your energy can get depleted quite rapidly
if you do not try to defend yourself.
Use the BATARANG to throw at your attackers, and your 'batrope' to access
levels above, by shooting a grapnel device from your belt and reeling
yourself up.
On the final screen of this level, you will confront Napier himself. If you
defeat him, he will fall into a vat of toxic chemical waste which will
disfigure his appearance and mind. You have created the Joker!

Section 2 - The Streets of GOTHAM CITY (1)
Having rescues Vicky Vale from the clutches of THE JOKER in the Flugelheim
Museum, you must make good your escape in the BATMOBILE.
Racing at high speed through the streets of GOTHAM CITY, you must avoid both
THE JOKER'S vehicles and the police who have set up road blocks, as they are
still unsure which side of the law you are on.
Your BATMOBILE is equipped with a sophisticated radar which will indicate the
direction you must follow in order to escape safely. If you do not maintain a
high speed THE JOKER will catch you up and inflict damage upon the BATMOBILE
as will any collisions with other cars.
The BATMOBILE is also equipped with a rope and grapnel. If, whilst travelling
at high speeds, you wish to make a fast turn, shoot the grapnel out at a
lamppost on the street corner: if timed correctly, this will enable you to
make the turn without speed loss.

Section 3 - The BATCAVE
The JOKER has invented a compound "Smilex" which, on contact, will kill its
victims, leaving a deathly rictus grin on their faces. The JOKER has 'spiked'
certain everyday consumables with elements from this compound which, when
mixed together, forms Smilex.
Using the powerful computer in your BATCAVE, you must, in the time given,
ascertain which three objects contain those elements. As you select any
three, the display will indicate how many of those you have chosen correctly.
You must, by process of elimination select the exact trio of elements before
the time runs out.

Section 4 - The Streets of GOTHAM CITY (2)
THE JOKER'S deadliest scheme is now taking place at midnight on the Streets
of GOTHAM CITY. By promising massive handouts of money to the people of
Gotham, the streets are packed with masses of unsuspecting citizens.
However, all is not as it seems, for the carnival-type parade contains a
sinister secret.
Inside the dozens of bright balloons is enough Smilex gas to kill the entire
population of GOTHAM CITY. These balloons are about to be leaked...
You are piloting the BATWING and must cut through the mooring ropes of the
balloons with the wings of the flying craft. If you miss any of them, they
will self-destruct, sending clouds of gas into the crowd, similarly if you
miss the rope and hit the balloon itself, the same will occur. If, however,
you slice the rope, the balloon will float harmlessly away where the gas
will dissipate into the atmosphere.
Eventually, as THE JOKER learns of your interference, he will send some of
his helicopters in to thwart you. Avoid these at all costs.

Section 5 - The Cathedral
Pursuing THE JOKER to Gotham Cathedral, you must negotiate the crumbling
floors and avoid the rabid rats in order to confront, finally, THE JOKER on
the roof. As in the Chemical Factory, you must use your BATARANG and
'Batrope' to achieve this aim.
On the rooftop, you must defeat THE JOKER, or he will make his escape by
helicopter and bring GOTHAM CITY to its knees.

HINTS AND TIPS
==============

LEVELS 1 AND 5
Master control of the 'batrope'. Work out a quick route to the end. Shoot on
sight.

LEVEL 2
Don't bump into other cars. Be as quick as possible. When the arrow indicates
a turn is ahead try and move to the side of the road.

LEVEL 3
Use your brain. Be quick (you've only got one minute).

LEVEL 4
Cut ropes cleanly. Don't hit the balloons.

BATMAN™
=======
Its program code, graphic representation and artwork are copyright of Ocean
Software limited. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND
MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE
INSTRUCTIONS FOR LOADING. Ocean Software Limited, 6 Central Street,
Manchester M2 5NS.

CREDITS
=======

COMMODORE
Programmer - Zach Townsend
Graphics by Andrew Sleigh

SPECTRUM AND AMSTRAD
Programming by Mike Lamb
Graphics by Dawn Drake
Music and sound effects by Matther Cannon

SPECTRUM, AMSTRAD and COMMODORE
TM & © 1989 DC COMICS INC. © 1989 Ocean Software Limited
BATMAN, THE JOKER and all related characters, slogans and indicia are
trademarks of DC COMICS INC.











Review (Power Play)













Review (ASM)













Hi-Scores


1. 330,150 Spider Straßkirchen PAL
2. 217,560 Maff Rignall PAL
3. 10,780 Adam Huemer Kirchseeon Section 2 PAL CCS64
4. 2,400 Karsten Herford Section 1 PAL