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You are the pilot of the famous After Burner plane. This is the first C64 conversion which is pretty ugly compared to the US version. I'm not sure if the game is so extremely easy or if there is an auto-cheat toggled on. Hence that the cover art and all advertising spoke of After Burner, but the in-game graphics say After Burner II...







Commodore 64

© 1988 Activision  

PAL (small bugs on NTSC)

Tape / Disk















1 Player

Joystick in Port 2

















Original Arcade Design © 1987 Sega


















Production by Software Studios

C64 Development by Dalali Software
















Graphics by Focus C.E.

Title Picture by Nik

Music by Adam Gilmore















Produced and Manual by Stuart Hibbert

Play Testing by
Dave Cummins and Nick Dawson

















Released in October 1988


















Re-released on Tape by The Hit Squad
in 19??


















Cover (Activision)






































Cover (The Hit Squad)













Manual



AFTERBURNER

SHAKE...RATTLE...ROLL IT...

AFTERBURNER - You've played the arcade smash - now experience the
white-knuckled realism of a supersonic dogfight at home! Using your
heat-seeking missiles and laser anti-aircraft fire, can you be top gun
against a seething supersonic swarm?

Experience brain-numbing G-forces; bones rattling with the
body-jarring pitch and yaw...scan with your radar, lock on your target
and FIRE!

AFTERBURNER PLAYERS GUIDE

LOADING AFTERBURNER

1.  Set-up you Computer System as detailed in the instruction booklets
that accompany your Computer, and connect to your TV or monitor.
Ensure that any cartridges or peripherals (such as disk drives,
cassette players, printers, etc.) are disconnected from your computer.
Failure to do so may cause loading difficulties.  (If your computer
has a built in disk or cassette drive you will not be able to
disconnect the built-in item, but ensure that any other peripherals
are disconnected).

2.  If you are using a COMMODORE 64 or COMMODORE 128 wit the CASSETTE
AFTERBURNER...
a)  Connect your datacassette to your Commodore 64 or 128, and switch
    your TV/monitor and Computer ON.
    (Commodore 128 owners should now select 64 mode by typing GO64 and
    pressing RETURN, then Y and pressing RETURN).
b)  Insert your AFTERBURNER cassette into the datacassette, ensuring
    that SIDE A faces upwards.  Ensure the cassette is fully rewound.
c)  Hold down the SHIFT and RUN/STOP keys on the Computer together.
    Then press the PLAY key on the datacassette.
d)  When prompted by the Computer turn to side B making sure the
    cassette is fully rewound.

3.  If you are using a COMMODORE 64 or COMMODORE 128 with the DISKETTE
AFTERBURNER...
a)  Connect your disk drive to your Commodore 64 or 128, and switch
    your TV/monitor, Computer and Disk Drive ON.
    (Commodore 128 owners should now select 64 mode by typing GO64 and
    pressing RETURN, then Y and pressing RETURN).
b)  Insert the AFTERBURNER diskette into the disk drive, side 1 up.
c)  Type LOAD "*" 8,1 and press RETURN.
d)  When prompted by the Computer turn to side B.

4.  If you are using an AMSTRAD CP464, 664 or 6128 with the CASSETTE
AFTERBURNER...
a)  Switch your TV/monitor and computer ON.
b)  If your computer has a built-in disk drive you should now connect
    a compatible cassette player to your computer, and then type TAPE
    and press RETURN.  This sets your computer ready to load from
    cassette.
c)  Insert your AFTERBURNER cassette into the cassette player,
    ensuring that SIDE A faces upwards.  Ensure the cassette is fully
    rewound.
d)  Press CTRL and the small ENTER key together then press PLAY key on
    the cassette recorder.
e)  When prompted by the Computer turn to side B making sure the
    cassette is fully rewound.

5.  If you are using an AMSTRAD CPC 464, CPC 664, CPC 6128 with the
DISKETTE AFTERBURNER...
a)  Switch your TV/monitor and Computer ON.
b)  If your computer has a built-in cassette player you should switch
    your computer OFF and connect a compatible disk drive to your
    computer.  Now switch the disk drive and computer ON and type DISC
    and press return.  This sets your computer ready to load from
    diskette.
c)  Insert the AFTERBURNER diskette into the disk drive, side 1 up.
d)  Type RUN "DISC" then press the ENTER key.
e)  When prompted by the Computer turn to side B.

6.  If you are using a SINCLAIR ZX SPECTRUM, SPECTRUM +, SPECTRUM 128,
SPECTRUM +2 or SPECTRUM +3 with the CASSETTE AFTERBURNER...
a)  Connect your cassette player to your Spectrum computer in the
    usual manner.  (If your computer features a built-in cassette
    player this is already done).
b)  If you wish to use a joystick, insert the necessary interface now.
    If your computer has a built-in joystick port then connect a
    suitable joystick now.  (See Control Notes for details of
    compatible joysticks).
c)  Switch your TV/monitor, cassette player and computer ON.  (If your
    computer now shows a menu screen, you may select either 48K or
    128K BASIC).
d)  Insert the AFTERBURNER cassette into the cassette player, ensuring
    that SIDE A faces upwards.  Ensure the cassette is fully rewound.
e)  Type LOAD "" then press the ENTER key.
f)  When prompted by the Computer turn to side B making sure the
    cassette is fully rewound.

7.  If you are using a SINCLAIR +3 with the DISKETTE AFTERBURNER...
a)  If you wish to use a joystick, insert the necessary interface now.
    If your computer has a built-in joystick port then connect a
    suitable joystick now.  (See Control Notes for details of
    compatible joysticks).
b)  Switch your TV/monitor and computer ON.
c)  Insert the AFTERBURNER diskette into the disk drive, side 1 up.
d)  Now select the LOADER option from the menu and press ENTER.
e)  When prompted by the Computer turn to side B.

8.  If you are using an ATARI ST computer with the DISKETTE
AFTERBURNER...
a)  Connect your disk drive to your Computer (if your computer
    features a built-in disk drive you will not need to do this).
b)  Insert the AFTERBURNER diskette "A" into disk drive A, label side
    up.
c)  Switch your TV/monitor, Computer and disk drive ON.
d)  When prompted by the Computer insert DISKETTE "B" into disk drive
    A, label side up.

9.  If you are using a COMMODORE AMIGA computer with the DISKETTE
AFTERBURNER...
a)  Insert the AFTERBURNER diskette "A" into disk drive A, label side
    up.
b)  Switch your TV/monitor and computer ON.
c)  When prompted by the Computer insert DISKETTE  "B" into disk drive
    A, label side up.

10. If you are using an MSX computer system with the CASSETTE
AFTERBURNER...
a)  Connect your cassette player to your MSX computer in the usual
    manner.  (If your computer features a built-in cassette player
    this is already done).
b)  Switch your TV/monitor, cassette player and computer ON.
c)  Insert your AFTERBURNER cassette player, ensuring that SIDE A
    faces upwards.  Ensure the cassette is fully rewound.
d)  Type BLOAD "?", R then press the RETURN key.  (If your computer
    has a built-in disk drive, you will need to type this command to
    load AFTERBURNER: BLOAD "CAS:?", R).
e)  When prompted by the Computer turn to side B making sure the
    cassette is fully rewound


NOTICE TO CASSETTE USERS OF AFTERBURNER

The first section of AFTERBURNER will now load into your computer
memory.  Cassette versions will load in stages, and you will see a
variety of flashing colours around the screen as loading occurs.  You
will see on screen prompts if you need to START or STOP the cassette,
as you guide your F-14 through the levels.


NOTICE TO DISKETTE USERS OF AFTERBURNER

The first section of AFTERBURNER will now load into your computer
memory.  Disk versions will load in stages.  Further sections of
AFTERBURNER will be loaded automatically as you guide your F-14
through the levels.


JOYSTICK AND KEYBOARD CONTROL NOTES...

1)  Commodore 64 owners may use any compatible joystick, plugged into
    port 2.
2)  Amstrad CPC owners may use any compatible joystick plugged into
    the port.  Equivalent control is also available from the keyboard
    keys.
3)  Spectrum owners may use Kempston, Interface 2, cursor compatible
    joysticks (Sinclair joystick).  Equivalent control is also
    available from the keyboard keys.
4)  Atari ST users may use any compatible joystick plugged into
    port 1.  Equivalent control is also available from the mouse.
5)  Commodore Amiga users may use any compatible joystick plugged into
    port 1.  Equivalent control is also available from the mouse.
6)  MSX owners may use any compatible joystick plugged into the
    port 1.  Equivalent control is also available from the keyboard
    keys.


LOADING DIFFICULTIES

We are always seeking to improve the quality of our product range, and
have developed high standards of quality control to bring you this
product.  Therefore, in the event that you experience any difficulties
whilst loading, it is unlikely to be a fault with the product itself.
We suggest that you switch OFF your computer and repeat the loading
instructions carefully, checking that you are using the correct set of
instructions for your computer and software.  If you still have
problems, consult the User handbook that accompanied your computer or
consult your software dealer for advice.  In the case of continued
difficulty, and have checked all of your hardware for possible faults,
may we suggest that you contact your Customer Advice Department in
writing for assistance.


              Activision Customer Advice (AFTERBURNER)
                            Blake House
                         Manor Farm Estate
                          Manor Farm Road
                              Reading
                             Berkshire

Your letter should clearly state the following:

- your name and address
- a daytime telephone number (if available)
- the name of the product you are having difficulty with
- whether it is on cassette or diskette
- the computer system you are using and any peripherals, joysticks,
  etc. you use with the software in question
- where and when you bought the product
- a detailed description of the difficulty you are having.


AFTERBURNER OPTIONS...

Once AFTERBURNER is loaded, you'll see several presentation screens,
pressing any key during this sequence will take you to the menu page
listing your available gameplay options.  You may now select from your
options, described below, which vary depending upon the version of
AFTERBURNER that you are playing.

START GAME (All versions)
When you select this option, the game will begin.  Pressing the FIRE
BUTTON on a selected joystick has the same effect.

KEYBOARD (1)/KEYBOARD(2) (Spectrum, Amstrad, MSX version only) Selects
play by keyboard (as opposed to joystick).  Two different layouts may
be selected from the main control.  See QUICK REFERENCE LISTING for
key details.

MOUSE (ST/AMIGA)
Selects play by mouse and selected keyboard keys.  See QUICK REFERENCE
LISTING for key details.

KEMPSTON JOYSTICK (Spectrum version)
PROTEK JOYSTICK (Spectrum version)
SINCLAIR JOYSTICK (Spectrum version)
Selects use of one of these specific joysticks.  Once selected, the
joystick chosen will be highlighted upon the menu, and you may now
begin to play selecting START GAME.

MUSIC ON/OFF (All versions)
Toggle between music ON/OFF

SOUND EFFECTS ON/OFF (All versions)
Toggle between sound effects ON/OFF

SPEED TOGGLE...
Pressing the SPEED TOGGLE button will alter your speed between
                 CRUISE  >  SLOW or CRUISE  >  FAST
You will remain at either SLOW/FAST until you stop pressing the button
when you will return back to CRUISE speed.
In order to take effect your AFTERBURNER's you will have to press the
SPEED TOGGLE button twice in quick succession.  After a fixed period
of time you will return back to CRUISE speed.


ROLLING YOUR F-14

In order to shake off enemy aircraft/missiles which are coming at you
from behind, it is necessary to perform a 360 degree flip.  To do this
move from one side to the other in quick session.


CANNONS

The cannons are automatically activated when an enemy appears on the
screen.  You may shoot at the enemy with your cannons.  You will be
awarded 1 HIT point for each of the enemy aircraft you hit.  at
specific points in the game you will be awarded a bonus based on your
HIT points.


LOCK-ON INDICATOR

When the LOCK-ON indicator is activated, you may use your missiles to
knock out the enemy aircraft.  A small target will appear over the
target.  You will be awarded 1 hit point for each enemy aircraft you
hit.  at specific points in the game you will be awarded a bonus based
on your HIT points.


WARNING LIGHTS...

When the enemy is coming up at you from behind, this will activate the
WARNING LIGHTS.  When this occurs take care.


REFUELING...

During the game at specific points the computer will take over control
and will guide you in for refueling.  During this sequence you will
also receive extra missiles.

BONUS LIVES...

As you venture further into the game you will be awarded extra lives
to help you complete the game.


HIGH SCORE TABLE...

If you manage to achieve a hi-score, you will be asked to enter your
name.  If you own a disk version of AFTERBURNER this will now be saved
to the disk.


QUICK REFERENCE LISTING

            JOYSTICK CONTROLS (AVAILABLE ON ALL VERSIONS)

                  DOWN/LEFT <   DOWN   > DOWN/RIGHT
                     UP/LEFT <   UP   > UPRIGHT
                       MISSILES - FIRE BUTTON
                     SPEED TOGGLE - (SPACE) KEY

                      MOUSE CONTROLS (ST/AMIGA)

                  DOWN/LEFT <   DOWN   > DOWN RIGHT
                          LEFT <   > RIGHT
                     UP/LEFT <   UP   UP/RIGHT>
                      MISSILES - MOUSE BUTTON 1
            SPEED TOGGLE - MOUSE BUTTON 2 OR (SPACE) KEY


KEYBOARD CONTROLS (SPECTRUM/AMSTRAD/MSX)

You may select one of two layouts when the game begins.  These are
shown below.  Refer to either the JOYSTICK or MOUSE controls for
details of the movements available.  (Note: Two letters separated by a
+ symbol indicates these keys must be pressed simultaneously)

       KEYBOARD OPTION (1)                KEYBOARD OPTION (2)
         Keyboard key(s)                    Keyboard key(s)
  to achieve movement required       to achieve movement required

   Q  ---\___   W   ___/---  E      Q+1  ---\___   Q   ___/---  Q+O
             \  |  /                            \  |  /
   A  --------->+<---------  D      I    --------->+<---------  O
          ___/  |  \___                      ___/  |  \___
   Z  ---/      X      \---  C      A+1  ---/      A      \---  A+O
       MISSILES - (S) KEY                 MISSILES - (P) KEY
   SPEED TOGGLE - (SPACE) KEY         SPEED TOGGLE - (SPACE) KEY

                           AFTERBURNER tm
                            presented by
                      Activision (UK) Limited
                         Copyright 1988 SEGA

This game has been manufactured under license from Sega Enterprises
Ltd., and "AFTERBURNER tm" and "SEGA tm" are trademarks of Sega
Enterprises Ltd. and used by Activision (UK) Limited under
authorisation.


THE CODERS...

Commodore 64         Coding     by Dalali Software Limited
                     Music      by Adam Gilmore
                     Graphics   by Focus C.E. Limited
Spectrum/Amstrad     Coding     by Keith Burkhill
                     Music      by Jon Paul Eldridge of Foursfield
                     Graphics   by Focus C.E. Limited
ST/Amiga             Coding     by Argonaut Software Limited
                     Music      by Uncle Art
                     Graphics   by Focus C.E. Limited
MSX                  Coding     by Mr Micro & Keith Burkhill
                     Music      by Jon Paul Eldridge of Foursfield
                     Graphics   by Focus C.E. Limited


PRODUCTION...

Producer             Stuart Hibbert
Graphics             Saul Marchese/Stuart Hibbert
Test                 Dave Cummins/Nick Dawson
Acknowledgement      Andy, Neil, Bonita, Jane, Rod, Jon, Marketing,
                     Manufacturing, Administration, Finance, Sales ...


PLAYERS GUIDE...

Written by           Stuart Hibbert

                   A SOFTWARE STUDIOS PRODUCTION











Review (ASM)













Hi-Scores


1. 5,727,260 Rough Kirchseeon Stage 08 PAL CCS64
2. 1,589,750 Spider Straßkirchen PAL