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Commodore 64

© 1989 Rizing  

PAL











- Intro -

Idea and Coding by Bezerk

Logo by Probe of Psycho Candy

1x2 Font by Kevin Bulmer
from the game 'Gauntlet II'

1x1 Font by Redstar of Sector 90
from the demo 'Snubnosed'

Rasters by Laser of Fenix

Music by Quan









- Part 1 -

Coding and Logos by The Spy

First 1x1 Font by Tob?

Second 1x1 Font by Moonray of The Shadows
from a 'The Shadows Intro'

Music by Link of Cheyens











- Part 2 -

Coding by The Spy

Logo by Rastan of Whoop

1x2 Font? by Redstar of Logic

Music by Chris Hülsbeck
from the game 'Katakis'
(start's a little bit faulty)








- Part 3 -

Coding by Bezerk

Logos and Upper Sprites? by Redstar of Logic

Lower Logo Improvements by Quan

Lower Sprite Font by Upfront?

Upper 1x1 Font by Tob?

Lower 1x1 Font by Mark Jones
from the game 'Arkanoid'

Music by Jeroen Tel of Maniacs of Noise
from the game 'Cybernoid II'

(Joystick in Port 2 to change Tech-Tech)








- Part 4 -

Coding, 'Vector Cube' and Logo by The Spy

'Bubbles' by Michael Owens
from the game 'Draconus'

'Spaceship' by Bob Stevenson
from the game 'IO'

Font by Redstar of Logic

Music by Laxity of Starion










- Part 5 -

Coding by Bezerk

Logo by Quan and Evony

Font? by Redstar of Logic

Music by Mike of F.A.M.E.
from a 'Strike Force & The Movers Intro'











- Part 6 -

Idea and Coding by Bezerk

Logo by Rastan of Whoop

1x1 Font by Jon Hare
from the game 'Parallax'

Music by Jeroen Tel of Maniacs of Noise
from the game 'Savage'










- Ending-Sequence -

Coding by Bezerk

Sprite Font by Upfront?

1x2 Font by Kevin Bulmer
from the game 'Gauntlet II'

Music by Future Freak of Dexion
from the demo 'Rocky Star'













Released on May 14th, 1989
at the Horizon & Equinoxe Copy Party
in Eskilstuna, Sweden